Does air dash count?
I'm currently building one game with single jump and massive shotgun knock back, and another with no jump at all. Am I doing it wrong?
Air dash is great too!
But yeah I am very steeped in action games so I *always* want to jump even when it doesn't make sense for a game. My goofball opinions are not advice. 😄
I have jumping in my "walking simulator first person puzzle game" because I love jumping in games.
At one point I decided to embrace it and give it a reason so theres some puzzle-platforming too.
Not being able to jump is like claustrophobia or having my hands tied to my back.
So, I've been thinking about this, and I think I know my issue: I feel like every second I play the minigame, I am NOT making progress in the main game, or making side progress that will eventually feed into the main game. It feels like "wasted" time. Silly, huh?
I was in a presentation by a very smart and knowledgeable analyst, talking about game trends and budgets and etc. for over an hour—and one of his conclusions was “add a double jump; people love a double jump.”