Pinned
Farbs
Farbs
@farbs.org
Game! Dev! Same Farbs, More Cat Photos: https://mastodon.social/@Farbs
262 followers236 following200 posts
Farbs reposted
Weird question but... what cultural memes and references would you put in a school curriculum? I'm thinking every kid should see this, for example: youtu.be/ToKcmnrE5oY What else should they know about?
Farbs reposted
Farbs reposted
the space tablet, print ad, imagery (1982) archive.org/details/byte...
This is on sale again and it's bloody great.
+ UTOPIA MUST FALL + The Escalation Update Is Live! store.steampowered.com/app/2849680/... (40% off for the next 2 weeks) UMF's biggest expansion yet, featuring: 📈 New meta-progression 🔫 New weapons 🛠️ New upgrade paths 👾 New enemies + bosses 🎶 New music & more... youtu.be/oknSqRtKtls
Farbs reposted
genuinely forgot i did that lmao, also the reason i had to rewrite the entire game to get it on steam. turns out a self compiling game is indistinguishable from a virus
Of course neither of these approaches are as cool as what @queenjazz.gay did with World Pole Stone Dusk: Diadem of the Pole, which not only ships with source but also with a compiler that builds the game every time you run it. Amazing. queenjazz.itch.io/world-pole-s... And also a digression, sorry.
Of course neither of these approaches are as cool as what @queenjazz.gay did with World Pole Stone Dusk: Diadem of the Pole, which not only ships with source but also with a compiler that builds the game every time you run it. Amazing. queenjazz.itch.io/world-pole-s... And also a digression, sorry.
The tech underpinning this port is the wonderful #RayLib, on top of which I've jammed a custom lua integration and everything I need to run a Meandering Thread of Execution. I love the Meandering Thread model, and if you're curious you can learn about it here: mastodon.social/@Farbs/11267...
Farbs reposted
I did some very rough calculations using the latest @gamediscoverco.bsky.social data set. Valve's lifetime revenue, since Steam launch, is roughly $100B. If Valve made $0 from every game that made $100K or less they would "lose" $0.5B, the cost of 1 mega yacht. At $1M that number is about $2B
Someone needs to do a rough analysis of how much it would "cost" Valve to either not take a percentage until a certain revenue threshold is hit, or reduce percentage for lower grossing games in the same tiered fashion they do for high grossing games.