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DMUv2 PATTERN IMPORT WORKS some instruments are a bit off and effects are definitely broken but IT'S MOON CHILD (WOAH OH OH OH)

Essem@essem.space

oh my god oh my god oh my god

i also had to manually correct the tempo after import because i haven't yet figured out how v2 handles tempo compared to v1

this also confirmed something i was wondering about; i've hidden the "real" 4th channel here because it has no pattern data, since the original replayer downmixes the last 4 channels shown here and plays them all on that 4th channel

new finding: it appears that the moon child music specifically plays at a rate other than 50hz? this is the only module in the format that i've seen so far that plays at a different rate, and i have yet to determine what part of the file specifies this...

(specifically, playing at 80hz appears to fix nearly every timing-related issue; this type of thing is done somewhat easily on amiga thanks to its dual CIA chips that provide programmable timers)

okay i'm guessing there's not a specific part of the file that specifies this; i just took a look at the assembly source for wanted team's eagleplayer routine and they have replay hacks in there specifically for moon child LMAO

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i'm not too sure how i feel about putting replayer hacks like this in there; if/when i release this modified version of furnace (or i manage to contribute this upstream), you may need to manually change the tick rate when importing the moon child music from 50hz to 80hz