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Hot take 2 GMs need some help in fitting a #ttrpg session into a 3/3.5/4 hour session duration. A summary of techniques to bring a session together, with a meaningful conclusion within the time available. It can be done, but you need to be mindful about time management. Over-running is poor GMing.
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Included in a new 'GM Onboarding' message! More: - Accelerate scenes by narrating the outcome - Tell players they have found all the clues in a scene - Use 'Breaks' as timing support - Allow for the complexity of your game system - Rehearse your game intro to get you into play as quickly as possible