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this article is really good with a lot of well researched interviews and perspectives and context as to what was going on in the studio. but sometimes. sometimes there's really only one sentence that speaks louder than all the others

Kotaku@kotaku.com

Back in May, Double Fine employees petitioned for a union. Two weeks later, that petition was withdrawn. What happened? https://kotaku.com/inside-the-failed-fight-to-unionize-one-of-gamings-most-idealized-studios-2000742755

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thinking about that one moment in psych-odyssey where a newer staff member brings up the crunch culture issue and tim immediately flips a switch to asshole boss mode. what a shame

The redemption arc from the gaming community toward Tim Schafer always struck me as odd because it's been known for a long time that he's just kind of a scumbag who will do whatever benefits him and only him.

Other issue is the rules don’t account for like tech/games industry where people can have temp management positions on projects and being any kind of manager makes you ineligible on top of overseas remote can make you ineligible by being out of the country.

Yeah, this was especially troublesome since DoubleFine has their yearly game jam which means that a lot of the company has technically managed other people before.