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a while back I made a mod for Doom 3 as proof of concept for "this game would be better without cutscenes" in this scene the player walks into a room with a window behind which people are talking, and we get a cutscene of the player watching through the window. just let me look through the window!

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very weird move for a silent-protagonist horror game post-half-life-1 imo doom eternal continues this tradition: the player enters a hallway and we get a cutscene of the player walking down the hallway. just let me walk down the hallway!

I disagree, mainly because doom 3's best when replaying stages over and over until finally getting a run through a stage without using any mid-level manual saves this seems like a pace annihilator if applied like half-life 1/2's implementation of it the seconds add up