New blog post: "Please Steal My Meshing Algorithm Idea" This is something that I've been pitching to folks in person, but wanted to open it up to people that haven't met me at a graphics conference recently
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mattkeeter.comPlease Steal My Meshing Algorithm IdeaA sketch of a robust meshing algorithm for implicit surfaces
is it a good idea? unclear! but I think separating "generate surface points" from "stitch them together into the output mesh" is an interesting kernel of an idea
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