New blog post: "Please Steal My Meshing Algorithm Idea" This is something that I've been pitching to folks in person, but wanted to open it up to people that haven't met me at a graphics conference recently
Post
mattkeeter.comPlease Steal My Meshing Algorithm IdeaA sketch of a robust meshing algorithm for implicit surfaces
I don’t think it’s quite equivalent – having tet vertices tagged as inside/outside/surface makes it easier to tell where you need to refine further, compared to a raw point cloud
0 reposts1 like
No replies yet.