Post

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

As someone who came to Godot from years of using Unity and C#, picking up GDScript with static typing wasn't very difficult. The trickiest part is just learning how Godot's node/scene system works (especially if you're coming from another engine like Unity that uses similar terminology)

Agreed, though strictly speaking I'd rather use C# for things but largely can't. I had to fully port disco tools from C# where I first wrote it to gdscript just so it would run everywhere. C# is unforunately still a second class citizen.

I definitely agree that being able to use existing libraries is a good use-case for C# over GDScript!

0 reposts1 like

No replies yet.