Post

You may need to be more specific about what you're looking for, then, and likely submit bug reports, PRs, etc for the specific perf issues you're running into 😅

I wasn't sure I'd be seeing you around today- Mainly I'm having issues with uncontrollable rendering tasks that Godot takes on for my game's pipeline, which seems to spike up usage for igpu devices and no real desktop hardware, So both the deck and my Linux/windows laptop.. I don't make issues..

You made the post in the proposals repository, which is for adding new features and functionality; issues with performance would probably belong better on the main repo's issue tracker (i.e., they'd get more attention from people poised to address perf problems).

In order for other volunteers to be able to look into the problem more and potentially come up with a solution for it, you'll also likely need to create a minimum reproducible project (MRP) that they can download and run to get the same problems you're hitting, as a baseline for what to improve.

Yeah, But after making the MRP and not hitting the same issue exactly I was quick to drop it and come back to it later. Especially because I was considering getting a custom upscaler of sorts just to have my own solution to the issue only I'm supposedly facing for my project..

Yep, I definitely get that it can be time consuming and/or tricky to make an MRP. But without doing it (or even submitting a bug report issue for the problem you're experiencing) you can't blame the Godot contributors for not knowing about it, or expect them to fix it 😅

0 reposts2 likes