What happens when you stabilize stability? Let's find out! 🏗️ Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for #GodotEngine 4.7.2 is now live: godotengine.org/article/rele...
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Submitting bug reports for things you run into on Godot's issue tracker is the best way to get eyes on them and potentially have them fixed: github.com/godotengine/... If you never tell anyone you're having issues, you can't expect them to know about the issues much less fix them 😅
I did make a post? just not a issue.. Plus unless my project is apart of some Godot advertised programmers for developers to get easy support and validation I still need to submit my project by the time it has to be investigated.. github.com/godotengine/...
Yep, I definitely get that it can be time consuming and/or tricky to make an MRP. But without doing it (or even submitting a bug report issue for the problem you're experiencing) you can't blame the Godot contributors for not knowing about it, or expect them to fix it 😅
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