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Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

This might look like any other mundane hallway in the game, but this area I was responsible for implementing a "vertical slice" finished interior environment based off Patrick Bloom's concept. I worked with all the departments, inching our in-game implementation of the artstyle to the final look <3

I am SO happy that I worked with Dima Goryainov many times on this project and helped bring his concepts to life in the game. Here's the panopticon at the center of Cryo-Archive and the original concept Dima developed for it. I hand modeled all of the in-game cables in Blender haha #MarathonTheGame

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Glad to hear Blender is being used in game dev, I had an argument with someone who said only 3ds max was used in game dev. I…dont think so…

MORE cryo-archive <3 Dima once again provided this insane cable bag concept connected to the panopticon that I got to bring to life in-game! I ended up spending an equal amount of time on them as the panopticon itself. it was a really fun part of development, they turned out cool :3 #MarathonTheGame

COMPLEX! This area was so fun to work on and where I really started understanding our art style and translating the graphic realism to a 3D game environment. I spent lots of time applying Patrick Bloom's amazing graphics to all the walls and figuring out layouts and color blocking. #MarathonTheGame

I spent quite a lot of time going through each region of the game and applied large, bespoke, graphical branding created by Patrick Bloom to every region in Dire Marsh. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame

So many of the things you worked on are the very things that had me stop mid-run to marvel. The branding is incredible on its own, but to see it in-world is SO striking, beautiful, unsettling, and evocative. Even something as brief as "CPLX-3... the third of how many? Will we ever know?"

Field Maintenance! I worked mostly on each of the large building exteriors, platforms, and all outlying areas. I spent a long time understanding our art style here and applied an "aerial photography" approach to making all the lines and large form graphics and color blocking. #MarathonTheGame

Absolutely in love with the panopticon. Its got such a presence in the middle of the map. Good work bringing it to life