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Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

This might look like any other mundane hallway in the game, but this area I was responsible for implementing a "vertical slice" finished interior environment based off Patrick Bloom's concept. I worked with all the departments, inching our in-game implementation of the artstyle to the final look <3

I am SO happy that I worked with Dima Goryainov many times on this project and helped bring his concepts to life in the game. Here's the panopticon at the center of Cryo-Archive and the original concept Dima developed for it. I hand modeled all of the in-game cables in Blender haha #MarathonTheGame

MORE cryo-archive <3 Dima once again provided this insane cable bag concept connected to the panopticon that I got to bring to life in-game! I ended up spending an equal amount of time on them as the panopticon itself. it was a really fun part of development, they turned out cool :3 #MarathonTheGame

COMPLEX! This area was so fun to work on and where I really started understanding our art style and translating the graphic realism to a 3D game environment. I spent lots of time applying Patrick Bloom's amazing graphics to all the walls and figuring out layouts and color blocking. #MarathonTheGame

I spent quite a lot of time going through each region of the game and applied large, bespoke, graphical branding created by Patrick Bloom to every region in Dire Marsh. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame

Field Maintenance! I worked mostly on each of the large building exteriors, platforms, and all outlying areas. I spent a long time understanding our art style here and applied an "aerial photography" approach to making all the lines and large form graphics and color blocking. #MarathonTheGame

Joe Cross had a ton of aerial photography reference for Marathon. He liked how it flattened all the structures down to their functional forms so I figured for developing region-scale graphics, if it was all designed from the above macro view, it would feel good to run around on the human scale too.

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Concept team approached regions in this way as well! Here's an early Bio-Research concept by Patrick Bloom: #MarathonTheGame #Marathon #TheArtofMarathon

GREENHOUSE <3 Lots of time spent working with the palette team, using their kits, and approaching different layouts inside each of the tent structures. Also again spent a great deal of time doing color blocking and large scale graphics across the region. #MarathonTheGame #Marathon #TheArtofMarathon

Greenhouse tunnels <3 Had a lot of fun implementing the palette team's maintenance tunnel kit and proving out it's usage here. #MarathonTheGame #Marathon #TheArtofMarathon

On Outpost I also did the same passes to large building exteriors in the map and applied, bespoke, graphical branding created by Dima Goryainov to every region. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame #Marathon