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Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

This might look like any other mundane hallway in the game, but this area I was responsible for implementing a "vertical slice" finished interior environment based off Patrick Bloom's concept. I worked with all the departments, inching our in-game implementation of the artstyle to the final look <3

I am SO happy that I worked with Dima Goryainov many times on this project and helped bring his concepts to life in the game. Here's the panopticon at the center of Cryo-Archive and the original concept Dima developed for it. I hand modeled all of the in-game cables in Blender haha #MarathonTheGame

MORE cryo-archive <3 Dima once again provided this insane cable bag concept connected to the panopticon that I got to bring to life in-game! I ended up spending an equal amount of time on them as the panopticon itself. it was a really fun part of development, they turned out cool :3 #MarathonTheGame

COMPLEX! This area was so fun to work on and where I really started understanding our art style and translating the graphic realism to a 3D game environment. I spent lots of time applying Patrick Bloom's amazing graphics to all the walls and figuring out layouts and color blocking. #MarathonTheGame

I spent quite a lot of time going through each region of the game and applied large, bespoke, graphical branding created by Patrick Bloom to every region in Dire Marsh. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame

Field Maintenance! I worked mostly on each of the large building exteriors, platforms, and all outlying areas. I spent a long time understanding our art style here and applied an "aerial photography" approach to making all the lines and large form graphics and color blocking. #MarathonTheGame

Joe Cross had a ton of aerial photography reference for Marathon. He liked how it flattened all the structures down to their functional forms so I figured for developing region-scale graphics, if it was all designed from the above macro view, it would feel good to run around on the human scale too.

Concept team approached regions in this way as well! Here's an early Bio-Research concept by Patrick Bloom: #MarathonTheGame #Marathon #TheArtofMarathon

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GREENHOUSE <3 Lots of time spent working with the palette team, using their kits, and approaching different layouts inside each of the tent structures. Also again spent a great deal of time doing color blocking and large scale graphics across the region. #MarathonTheGame #Marathon #TheArtofMarathon

Greenhouse tunnels <3 Had a lot of fun implementing the palette team's maintenance tunnel kit and proving out it's usage here. #MarathonTheGame #Marathon #TheArtofMarathon

On Outpost I also did the same passes to large building exteriors in the map and applied, bespoke, graphical branding created by Dima Goryainov to every region. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame #Marathon

Some more outpost branding passes: Processing <3 Theming out each region in unique colors and graphical branding helped player navigation a lot in this dense map. #MarathonTheGame #Marathon #TheArtofMarathon