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Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
Next the ever cool @atokma.bsky.social is talking about Object Oriented UX Design!
Instead, with OOUX, you base the user's experience on objects. So first you design the objects, and then you design the action to the verb using those objects. So it provides a foundation before the actions and verbs. So instead of actions first, objects first.
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