Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
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Next the ever cool @atokma.bsky.social is talking about Object Oriented UX Design!
Game Design Document. A document that describes the full game. It's a bit of an antiquated way of documenting, but is still often used
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