This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
Post
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
Next @reduz.bsky.social is talking about how to think like a Godot developer.
Why do submissions get ignored? Volume of submissions is just too high. Answering properly takes a lot of time. Some contributors can’t take a no, no matter how polite. It’s a stressful situation for everyone.
0 reposts5 likes