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After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
Next @reduz.bsky.social is talking about how to think like a Godot developer.
Introducing an idea: Feature Scoring, to rate a feature to measure if it should be merged or not. Measuring would be on a CRIS score. Complexity, Reach, Impediment, Stakeholder.
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It was explained by @reduz.bsky.social at the presentation that this was an error in the slides. It was supposed to be 0 to 10.
An example from a feature request by @reduz.bsky.social himself: Action Area. Not important, undemanded.