After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
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Next @reduz.bsky.social is talking about how to think like a Godot developer.
An example from a feature request by @reduz.bsky.social himself: Action Area. Not important, undemanded.