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I'm working on a new major VRC Light Volumes update! - Baked realtime shadows (very performant) - Animated cookies and cubemaps - Optimized area lights - No more legacy code - Almost full back compatibility with older light volumes shaders (excluding new shadows)

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The only way i can see that being possible is dynamically generating the cubemap at runtime which doesnt scale to alot of lights very well based on what i understand atleast. Would be cool to be proven wrong though, a similar technique is what im looking into for DMX lights

It uses depth to calculate shadows, and it's pretty performant! You can bake depth in a cubemap and that's it. Half-baked, half-realtime.

Do you mean for the light cookies? That already works with a hacky workaround but it'd be cool to have proper support ofc.