Post

Great goals overall! As a dev making a commercial game, I particularly hope yall are able to follow through on "Runs on hardware people own" — the most vexing issues I've been running into are graphic driver incompatibilities and crashes. They're hard to detect and extremely difficult to diagnose.

Having to maintain running in both compat and Forward+ is a tax (I'd switch to fully compat if not for the intense shader stutter due to lack of precomp). Graphics driver issues are currently the biggest reason that I'd caution somebody considering switching to godot for their commercial studio.

It feels like a lot of feature you would actually need, and that you can see in old games, are Forward+ exclusive, which is always a bit disappointing

0 reposts0 likes

No replies yet.