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Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵

The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.

Are the ads controllable enough that you'd be able to enforce a submission format that could self-identify as an ad? Or does graze already have a large enough of a games/gamedev-ad pool that you'd be pulling from whatever offers they already have?

Definitely more direct involvement/work on your part but it might be cool to let people already in/engaging in the bsky gamedev community publish ads for their release announcements or whatnot. I agree though that no visible identification on ads in feed feels a bit icky.

First thing: Graze doesn’t have an ad pool since it’s not an ad network. Advertisers need to pick feeds and submit their campaigns. At that point it’s in the feed owner’s hands. I’d likely need to do some soliciting to get people to come advertise. 😅 But I can totally enforce the #ad convention!

Trezy@trezy.codes

Yeah, I actually got a message from @devingaffney.com (Graze) suggesting exactly that! 🥰

I also love the idea of letting community members take advantage of the feed to show off their stuff! I think it’ll be a separate thing, tho.

I’m actually already using Graze’s rotating/pinned skeet feature to get more eyes on the orientation packet, labeling instructions, etc. I could use the same feature for advertising “scholarships.”

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