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The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.
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First thing: Graze doesn’t have an ad pool since it’s not an ad network. Advertisers need to pick feeds and submit their campaigns. At that point it’s in the feed owner’s hands. I’d likely need to do some soliciting to get people to come advertise. 😅 But I can totally enforce the #ad convention!
Yeah, I actually got a message from @devingaffney.com (Graze) suggesting exactly that! 🥰
Yup, that's what we've settled on! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yup, I've settled on that being a hard rule! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I've been sorting through this concern. I created a Bluesky labeler as a result. Nice & clean tags on your sponsored posts, and your audience can control which types of sponsored content they see. Happy to hear your thoughts re. Graze integration. bsky.app/profile/adco...
I considered doing this with @ozone.birb.house since it already has wide adoption across my community, but I decided it was probs a waste because it has to be opt-in. I like the idea of making ads more obvious, I just don’t like that the visibility has to be discovered to be useful.
That's not a bad idea! It'd require people be subscribed to @ozone.birb.house, but that could deffo work!
Unfortunately, I don't have any control over the CSS people see. I think we've got another solution, tho! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
We've solved that until Bluesky gives us a better solution! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
P.S. - If you want to directly support my work for the #GameDev community here on Bluesky, you can always buy me a coffee. 🥰 ko-fi.com/TrezyCodes
United States law certainly appears to require it. Platform support for the disclosures would certainly make it easier. Perhaps BlueSky could add a "sponsored" label and augment the labeling system with a way to give the reason for a label. www.ftc.gov/business-gui...
Yeah, I think we've solved the disclosure issue! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.