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The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development. Learn more: www.khronos.org/blog/new-vul... #vulkan #tutorial #programming #gpu #gameengine

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This is great work, but the license is really limiting. A tutorial like this should use a license that lets it be a solid base for games. CC‑BY‑SA 4.0 hinders both open‑source and small projects, something like apache2 would be a much better fit.

I'm so glad I'm starting to see more guides and references for from-scratch engines and rendering. I find this kind of development far more interesting than making the actual games. My embedded ass needs to be low level.

In general, i think a lot of devs would benefit a lot from making some stuff at this level. Even if you go back to an engine like Godot, building an understanding of rendering and physics is super useful, and can be applied for tools you build or even contributions to an open source engine.