The Vulkan Working Group

The Vulkan Working Group

@vulkan.org

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/

604 followers240 following72 posts

The Vulkan Working Group reposted

What would it take to bring Mesa’s open source Vulkan driver for AMD GPUs to Windows? RADV’s experimental Windows port is moving closer to real workloads, while highlighting a key challenge ahead: a stable interface to AMD’s proprietary kernel driver: col.la/portradv @vulkan.org #RADV #Mesa

col.laCracking Windows Open: Porting RADV to WIN32RADV’s experimental Windows port explores bringing Mesa’s open source Vulkan driver for AMD GPUs to real workloads while outlining the path toward stable support.

Vulkanised 2027, the 9th Vulkan Developer Conference, heads to Kortrijk, Belgium on February 8–10, 2027, hosted by HOWEST University of Applied Sciences. Call for Submission is now open. Learn more: vulkan.org/events/vulka... #Vulkanised2027 #Vulkan #GraphicsProgramming #GPU #CallForSubmissions

The Vulkan Working Group reposted

We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan

LunarG's white paper, Configuring Vulkan Layers, has been updated for Vulkan SDK 1.4.335 and newer, bringing greater consistency, easier discovery of layer features, & smoother workflows for developers working with validation, profiles, extensions, and utility layers. www.lunarg.com/updated-conf...

lunarg.comUPDATED! Configuring Vulkan Layers White Paper - LunarGChristophe Riccio of LunarG has updated Configuring Vulkan Layers white paper. Download this valuable reference as a white paper now!

The Vulkan Working Group reposted

Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required. Learn more: www.khronos.org/blog/video-e... #Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2

khronos.orgVideo Encoding and Decoding with Vulkan Compute Shaders in FFmpegIn this blog we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, wi...

The Vulkan Working Group reposted

The Vulkan Working Group reposted

ICYMI: Weston 15.0 is out now. It brings a new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a wide range of improvements across color handling, media playback, and display performance. col.la/weston15 #Weston #Wayland #OpenSource @vulkan.org

col.laWeston 15.0 is here: Lua shells, Vulkan rendering, and a smoother display stackWeston 15.0 has arrived, bringing a brand new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a host of improvements.

We are excited to share that the session videos and presentation slides from Vulkanised 2026 are now available online! All files linked on the event page: vulkan.org/events/vulka... Huge thanks to all the speakers, organizers, sponsors, and contributors! #Vulkan #API #Graphics #Developer #GPU

In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification. Learn more: khr.io/1n5 #vulkan #gpu #programming

Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts! Explore the agenda and register today: vulkan.org/events/vulka... #vulkan #api #Vulkanised2026 #graphics #developer

The Vulkan Working Group reposted

Newly released VK_EXT_present_timing extension combines two fundamental features: -The ability to receive timing feedback about previous presentation requests -The ability to explicitly specify a target presentation time for each request Learn more: khr.io/1m8 #vulkan

The Vulkan Working Group reposted

Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...

igalia.comHelping Valve to Power Up Steam Devices | IgaliaIgalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...