Pinned
Ben Britten
Ben Britten
@benbritten.bsky.social
Previously worked on many, many games; gamedev for nearly 20 years. I am old. I post random 3d printing stuff and sometimes bunnies. He/Him. Australia. Also birds apparently. (All projects/code/art/games I post are human made, genAI is garbage.)
1.2K followers2.4K following899 posts
well, crap. I had been eyeing @proton.me as a replacement for google to get away from the AI crap. I guess it is good I had not made that jump yet. Where are people going for email these days that is not ensloppified?
Ben Britten reposted
Ben Britten reposted
hey tasmanians who aren't transphobic shitheads, please sign this, it closes tomorrow haepetitions.parliament.tas.gov.au/haepet/Home/... #politas
Ben Britten reposted
Ben Britten reposted
Ben Britten reposted
It's a rough time to be an indie dev, so we got to thinking what we could do about it... Announcing MATES' RATES 🍻 We're offering 12 month-long co-dev engagements where we work on whatever you need to succeed! Very permissive terms. Flat rate of US$5,000ea (+ taxes). 🎟️ yarnspinner.dev/mates-rates
Ben Britten reposted
Devs shouldn't have to be protecting their games, Valve should be protecting its shopfront: aftermath.site/steam-indie-ga...
more work on my 'lets learn #godot by making some wacky shit' prototype. I have spent probably too much time making the wall lighting 'smooth'. With line of sight type algos it can get a bit flickery as you go around walls, and is especially bad in twisty cooridors. (see the first half of the vid)..
my heart goes out to all my friends who are legit trying to run a game studio building games on Unreal and watching the company that owns the engine turn to shitslop in real time. As an ex-Unity dev, I feel yah.
This shit just writes itself at this point. Just the name "Epic AI MegaJam" is a joke that best describes what is going on with these companies.
Finally!! I have been seeing everyone else post about getting their copies of @continuemag.bsky.social and the anticipation has been debilitating. Finally got mine when I checked the mailbox just now. its amazing, looks great, everything about it is rad. Get yourself a copy if you can!
lol. lmao. (but also: ffs; this is bleak)
The first genuinely honest ad for generative AI I've ever seen, from Microsoft / CoPilot A mediocre white guy sees his non-white colleague getting praised for good work, he asks AI to *literally copy it*, and then he gets all the praise instead: www.ispot.tv/ad/SoDi/micr...
Ben Britten reposted
the thing is: the code, at a fundamental level _is_ the game. It is the bristles of the brush, the paint on the palette, the canvas, the wood of the frame, the wall you hang the painting on, etc. Obv games are not just code, but the code is what you are using to express the visuals, sounds, design..
"dont worry, we didn't use LLMs for real art, like writing, or graphics, or sound, we only used it for dumb gross useless basic shit like programming" always the funnest thing to read as a programmer, as someone whose whole career is based on code, whose handwritten library changed the industry etc
code can be shithouse and your game can still be good. In fact I might argue that some games' really bad code is why they're good. the jank is personality, its uniqueness. So, just like art, sound, VO, etc, if you want your game to be mid, then go ahead and use genAI code. (don't actually; its shit)
Ben Britten reposted
Ben Britten reposted
PAX Australia is wrapped up, and I’m back working on Atlanta TD! ⚔️ Here’s the latest look at the game 👀 Give the free demo a go, and wishlist the full game if you enjoy it!!!!!! store.steampowered.com/app/5190930/... #IndieGame #GameDev #PixelArt #PAXAus
Ben Britten reposted
Ben Britten reposted
Ben Britten reposted
Ben Britten reposted
Ben Britten reposted
Given that the person who had their game "replicated" is also an AI slopper, is lying about that, and the "replica" was on Steam before their game was: I feel ok using this as a jumping off point for discussing why I don't think this is anywhere near as much of an issue as people are worried about
How do you even survive as an indie in the current landscape? This is insane.
Ben Britten reposted
if gamedev as a microblogging community moves back to twitter, i will no longer be part of the gamedev microblogging community lmao
When bluesky dies, assuming atproto doesn't survive on its own (which it might but probably not), we're going going to "Make excuses to not use mastodon again awhile also just going back to twitter despite how much worse that is", right? We're not gonna do this AGAIN, right?
Ben Britten reposted
Konami president Hayakawa believes AI “won’t bring a significant change” to the game market. “Humans” and “creators” are crucial for developing innovative…
Ben Britten reposted
once again reminded how the designer of the furby sincerely believes they are alive radiolab.org/podcast/more...
I've switched tactics from calling "llms are sentient beings" nitwits stupid to agreeing with them and saying "yeah!! Furbies too!!!" and they get so much madder lmao
More boring indie gamedev: cuz everything costs too much, I spent some time scavenging various bits of old hardware. Managed to find a few old drives, an old mac mini, and got a cheap enclosure: now I have a RAID 10 NAS that will house our build artefacts and backups locally so I can cut my AWS use.
Ben Britten reposted
Wrote a new thing for the first time in forever! This is a guide to making multiplayer games in Godot, though mostly focused on helping you understand how it all actually works. Hopefully you find it interesting/helpful! #gamedev #indiedev #godotengine sophies.games/blogs/b4352f...
Ben Britten reposted
Ben Britten reposted
NFTs are online, and they're here to stay. blockchains are the layer that lasts, so excited to see human NFT interactions being prototyped on poob.dippy
agents are online, and they’re here to stay. open protocols are the layer that lasts, so excited to see human agent interactions being prototyped on delve.town