Ryan Da Fun
Ryan Da Fun
@animationmerc.bsky.social
25 years of GameDev and Animation. Station Wagon influencer on walkabout. Former Anim Director on SoD 3 and Perfect Dark. Animated on Battlefield 3/4/1/V, Alan Wake, Killzone 2, Treyarch's Spider-Man games and more.
859 followers404 following1.7K posts
Ryan Da Fun reposted
Microsoft is offering buyouts to about 60,000 employees in latest cost cuts, roughly a quarter of its workforce, as the company tries to control its head count while avoiding layoffs ➡️ www.seattletimes.com/business/mic...
I found this turn of the 20th century poem, from one of the men who started what became the FDA, about knowing what's in your food. www.atlasobscura.com/articles/foo...
Ryan Da Fun reposted
Ryan Da Fun reposted
OK, I had to look this up from a long ago, safe piece of history that I was there for: The Spider-man 2 Dev team at Treyarch was 70-90 full time developers, including myself. Mobygames credits 652 people (469 professional roles. 183 thanks.) #gamedev www.mobygames.com/game/13848/s...
The full team was 1,109 people.
OK, I had to look this up from a long ago, safe piece of history that I was there for: The Spider-man 2 Dev team at Treyarch was 70-90 full time developers, including myself. Mobygames credits 652 people (469 professional roles. 183 thanks.) #gamedev www.mobygames.com/game/13848/s...
The full team was 1,109 people.
OK, I had to look this up from a long ago, safe piece of history that I was there for: The Spider-man 2 Dev team at Treyarch was 70-90 full time developers, including myself. Mobygames credits 652 people (469 professional roles. 183 thanks.) #gamedev www.mobygames.com/game/13848/s...
The full team was 1,109 people.
Alan Wake, 2010 When I left Remedy in March of 2010, there were around 50 people there. 570 people (328 professional roles, 242 thanks) with 659 credits. www.mobygames.com/game/46408/a...
Ryan Da Fun reposted
Ryan Da Fun reposted
Ryan Da Fun reposted
Ryan Da Fun reposted
A mutual just shared this video on LinkedIn about Ai and math and made the connection, that it's not so different from art: The learnings, the by-products, the incentive to master a craft in the first place! youtu.be/KqiDqJMxg6o
There are a lot of people excited for a future of AI assisted indies and they actually be right. The problems I see here are 1)you think it was hard for investors to figure out who to fund before 1 billion people started prompting games? (1/x)
I did 15 years in console dev. This is the correct answer. There will be no viable console ecosystem to support studios where every single project is simultaneously somehow the same old thing again and a moonshot at the same time.
There are a lot of people excited for a future of AI assisted indies and they actually be right. The problems I see here are 1)you think it was hard for investors to figure out who to fund before 1 billion people started prompting games? (1/x)
I did 15 years in console dev. This is the correct answer. There will be no viable console ecosystem to support studios where every single project is simultaneously somehow the same old thing again and a moonshot at the same time.
Ryan Da Fun reposted
Spending too much time alone that I've started talking to myself: AI, Game dev, building guitars, and the underestimation of expertise. youtube.com/shorts/mUoPq...
Ryan Da Fun reposted
Marvel + Star Wars + an AI foie gras dev pipeline presents 'LATE STAGE CAPITALISM: THE GAME"
Bloomberg: Epic Games is going all in on AI as an unannounced shooter featuring Marvel & Star Wars characters is implementing an "AI first" production model "generated with full AI workflows". "No more hand-written code", said one of the directors to staff. ➡️ www.bloomberg.com/news/article...
Ryan Da Fun reposted
I have mixed feelings about this. The weapon of the enemy etc. But if your software has had a hostile relationship with it's user base for years who are now getting robbed by LLMs and nickel-and-dimed monthly, I can't really find any pity for Adobe either.
Holy shit. Someone has decompiled the Adobe suite, rebuilt it in Rust and released it as open source. Either all software is dead or the US copyright laws are about to receive an update. getartcraft.com/apps