Aristurtle π’ reposted
AI Contributions and the Future of MonoGame.Extended tl;dr MonoGame.Extended does not accept AI contributions www.monogameextended.net/blog/ai-cont... #monogame #gamedev #indiegamedev @monogame.net
Aristurtle π’
@aristurtle.net
Full Stack .NET Developer @monogame.net Foundation Board Member MonoGame.Extended Maintainer MonoGame.Aseprite Creator he/they I make games aristurtle.net
42 followers17 following18 posts
Aristurtle π’ reposted
AI Contributions and the Future of MonoGame.Extended tl;dr MonoGame.Extended does not accept AI contributions www.monogameextended.net/blog/ai-cont... #monogame #gamedev #indiegamedev @monogame.net
Aristurtle π’ reposted
The MonoGame team is pleased to announce the LAST preview release: v3.8.5-preview.7! Grab it from: www.nuget.org/packages?q=M... Read this guide if you want to tryout this preview release: docs.monogame.net/articles/get... #indiegamedev #gamedev #gamedevelopment #indie
Aristurtle π’ reposted
This Wednesday is our 22nd "Open Hours" AMA! When:Wednesday 15th of July, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST Exciting info here: monogame.net/blog/2026-07... Watch on: FB: www.facebook.com/monogamecomm... TW: www.twitch.tv/monogame YT: www.youtube.com/@MonoGame/st... #indiegamedev #gamedev
Come hang out with Tom today while he works on the Ascent demo for #MonoGame #gamedev #indiegamedev #dotnet #twitch
Our weekly CodeTime! w/Tom Spilman is happening TODAY! Tom will be working on our game demo, Ascent When: FRIDAYS @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST Watch him on: FB: www.facebook.com/monogamecomm... Tw: www.twitch.tv/monogame YT: www.youtube.com/@MonoGame/st...
Aristurtle π’ reposted
MonoGame.Extended 6.0.0 is here. This release overhauls some of the libraryβs oldest and most-used systems, with new 2D geometry, rewritten collision and tilemap systems, and ECS upgrades Read more at www.monogameextended.net/blog/version... #MonoGame #BuiltWithMonoGame #dotnet @monogame.net
Aristurtle π’ reposted
The 2nd episode of the MonoGame Spotlight will be premiering TOMORROW! When: Monday @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST 22:00 CST On YouTube: www.youtube.com/watch?v=odH3... Tap the bell to get YouTube notifications, for this and our future videos :)
Aristurtle π’ reposted
Join us THIS Wednesday for our 19th "Open Hours" AMA When: Wednesday 15th of April, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST More details here: monogame.net/blog/2026-04... We're on: FB: www.facebook.com/monogamecomm... Tw: www.twitch.tv/monogame YT: www.youtube.com/@MonoGame/st... See you there!
Aristurtle π’ reposted
Oh gosh, yes. Video decoders for games is one hell of a complex topic. For a start: patents are everywhere and not free. If you want to decode a 4K video with bare normal framerate (even on modern hardware), you can't do it without paying a patent to someone. You just can't. (cont.)
1000xResist creator: the game industry needs a universal video codec for FMV games
Honored to be joining the @monogame.net Foundation. Looking forward to what I can bring to the table and how we can improve the framework for everyone. #MonoGame #BuiltWithMonoGame #GameDev #IndieGameDev
Forme 0.0.1 Released GPU accelerated text rendering library for MonoGame built on the Slug algorithm. Forme derives from Slug to be compatible with the MonoGame SM3 shader level support github.com/AristurtleDe... @monogame.net #MonoGame #BuiltWithMonoGame #GameDev #IndieGameDev
Aristurtle π’ reposted
If you missed our MonoGame Spotlight recently, we mentioned quite a few Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop: Watch that segment here: www.youtube.com/watch?v=nLqR...
Aristurtle π’ reposted
MonoGame.Extended 6.0.0-preview.1 is now available. This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API. www.monogameextended.net/blog/version... #MonoGame #BuiltWithMonoGame @monogame.net #Tiled #LDtk #Ogmo
Aristurtle π’ reposted
MonoGame.Extended 5.4.0 is now live. This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul. Details: www.monogameextended.net/blog/version... #MonoGame #BuiltWithMonoGame #GameDev @monogame.net
New small tutorial on fitting all players on screen with a dynamic zooming camera using MonoGame.Extended itch.io/blog/1424054... #MonoGame #MonoGameExtended #GameDev #IndieGameDev @monogame.net @monogameextended.bsky.social
Aristurtle π’ reposted
Over the weekend I updated the old Racing XNA demo, originally by Benjamin Nitschke then ported by Dean, over to MonoGame 3.8.5. It's not perfect (shader issues) but it is running. Desktop/Windows: youtube.com/watch?v=_iLW... Android: youtube.com/watch?v=wkyN... Code: github.com/CartBlanche/...
Aristurtle π’ reposted
If you missed the February edition of our AMA, last Wednesday, you missed a great presentation by Silas Bieri, Sound Designer. A nice offer too, if you listen till the end. Learn more about it here - www.youtube.com/watch?v=kMPG... #audio #spotlight #sound #sounddesign #sounddesigner
Zephyr Texture Packer v0.2.1 Update aristurtledev.itch.io/zephyr/devlo... #indiegames #gamedev #monogame @monogame.net
Just released the first version of Zephyr, a free sprite packer and editor. I'm actively looking for feedback, so please let me know what you think and please share this post. Available on itch: aristurtledev.itch.io/zephyr #sprites #indiegamedev #gamedev @monogame.net
Just released the first version of Zephyr, a free sprite packer and editor. I'm actively looking for feedback, so please let me know what you think and please share this post. Available on itch: aristurtledev.itch.io/zephyr #sprites #indiegamedev #gamedev @monogame.net
Aristurtle π’ reposted
Hi everyone, It's been a couple of months since my last update, and I wanted to take some time to catch you up on what's been happening with MonoGame.Extended and where things are headed. www.monogameextended.net/blog/update-... #MonoGame #BuiltWithMonoGame #GameDev @monogame.net
Hi everyone, helping gather data on which Linux distros people use for MonoGame/.NET development. If you developer using #dotnet, not just #MonoGame on Linux, please reply to the tweet below! #linux #gameDev #programming
If you use #MonoGame on Linux or thinking about using MonoGame on Linux, which Linux distro do you use? Let us know.
Aristurtle π’ reposted
Version 5.3.1 Released This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered. Blog Post: www.monogameextended.net/blog/version... @monogame.net #monogame #gameDev #builtWithMonoGame
Aristurtle π’ reposted
Want a quick overview of how to use the New Content Build Project in your own projects, watch these, 2 mins max, shorts :) 1. youtube.com/shorts/P2fEw... 2. www.youtube.com/shorts/RKH4s... 3. www.youtube.com/shorts/NKbqH...
Aristurtle π’ reposted
Version 5.3.0 Released This release focuses on stability, resolving long-standing issues, and adding features that bring immediate value while work continues on the tile map overhaul Blog Post: www.monogameextended.net/blog/version... @monogame.net #monogame #gamedev #builtwithmonogame
Aristurtle π’ reposted
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET This week we're beginning with the awesome "Getting Started with 2D" tutorial. More details on our blog: monogame.net/blog/2025-10... Have questions ready!
Aristurtle π’ reposted
Hi everyone, I'm excited to announce the release of MonoGame Extended version 5.1.1, which officially launches Ember, the particle effect editor for MonoGame Extended! Read more about it here in the blog post www.monogameextended.net/blog/version... @monogame.net #monogame #gamedev
Aristurtle π’ reposted
Version 5.1.0 Released This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex Blog Post: www.monogameextended.net/blog/version... @monogame.net #monogame #gamedev
Aristurtle π’ reposted
If you missed our AMA last Wednesday, we've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=zbgD... Find out what the team's been up as well a community task of our new impressive 2D tutorial, of docs.monogame.net/articles/tut... by Chris Whitley (@AristurtleDev).
Want to make your own content pipeline extension for #monogame to import, process, and build your custom content files like I did with MonoGame.Aseprite? I have a new tutorial that is a deep dive into creating content pipeline extensions. aristurtle.net/tutorials/co... #gamedev #indiedev
Hi. finally joined here. I'm Chris (Aristurtle) a #indie #gamedev and tool developer. I mainly use #monogame with my own custom engine. I also created MonoGame.Aseprite monogameaseprite.net to import Aseprite files directly in monogame. #aseprite #introduction
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