Adriana X Jacobs

Adriana X Jacobs

@axjacobs.bsky.social

poet-gamer, professor, Returnal enthusiast www.adrianaxjacobs.com

262 followers143 following48 posts

I had the best time talking to @jon.inkle.co and @sagarberoshi.bsky.social about poems, video games, environmental storytelling and more. And after listening to this episode, be sure to check out the other conversations in this brilliant series!

inkle@inkle.co

New Kaleidoscope! A magical episode where poet and professor @axjacobs.bsky.social discusses the uses of poetry and spoken performance in game writing to deepen the world of the game, and to draw the player in. Listen here - www.inklestudios.com/kaleidoscope...

Reached the Baby Steps credits today and saw that there was quite a bit that I didn’t explore. I came across some of my favorite landmarks by accident (falling/slipping). The game doesn’t offer you a map. And yes this is a metaphor for growing up.

Adriana X Jacobs reposted

📈🚀📈🚀📈🚀📈🚀 Hey come check out some experimental clicker / idle / incremental games! 👇📈👇📈👇📈👇📈👇 For their final projects in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some awesome incremental games, so I wanted to do a thread sharing their work! 🧵⤵️ 1/~15

Inspired by Tomb Raider, Peggy Ahwesh, and Returnal, I wrote a poem about dying in videogames, over and over again.

Difference Engine@differenceenginesg.bsky.social

FAST TRAVEL by Adriana X. Jacobs @axjacobs.bsky.social The flame renews you and you’re back in your armour fighting for your life. You die. You reset. What is this feeling that you’ve felt before? ✨ “Free to Play: A Video Games Anthology” is available for preorder worldwide (link in bio).

Adriana X Jacobs reposted

FAST TRAVEL by Adriana X. Jacobs @axjacobs.bsky.social The flame renews you and you’re back in your armour fighting for your life. You die. You reset. What is this feeling that you’ve felt before? ✨ “Free to Play: A Video Games Anthology” is available for preorder worldwide (link in bio).

Adriana X Jacobs reposted

Over a year ago, I spoke with @rasheedabueideh.bsky.social about Dreams on a Pillow for a piece that was killed before it could be published. I am honored that he was willing to take the time to speak with me again in spite of that and tell me about his beautiful homeland: kotaku.com/upcoming-ste...

kotaku.comThis Upcoming Stealth Game Wants To Show You A Beautiful Palestine“We wanted to talk about Palestine, which is a land full of people

I graduated this past week from NYU's MFA in Game Design. Going back to school mid-career was challenging, but I never second-guessed that decision. This program changed my life. Here’s a post about our spring showcase and watching people play my game Vya. www.adrianaxjacobs.com/blog/the-fin...

adrianaxjacobs.comThe Final Stretch — Adriana X. JacobsThis is a post about my last two weeks as a graduate student in game design, the spring showcase, and my game Vya.

Skateboarding is cool, but I have mild vertigo. Instead, I put a 20-yr academic career on pause and went back to school to study game design. Also, I still haven’t been rejected by @tacobellquarterly.org.

Taco Bell Quarterly@tacobellquarterly.org

My midlife crisis could have involved something cool like skateboarding but nooooooo I have no depth perception and I enjoy writing long form essays for fun

Launch day! I had such fun writing my piece on why “poems make games better” but really only scratched the surface of the topic. What follows in this thread is both a preview and an addition to an example I raise briefly in my essay: 🧵

inkle@inkle.co

📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!

View full thread

Here are a few lines from the poem. Why do I love this item? While other expedition records focus on calamity and loss, Isabelle spends her last moments really present in her environment. She experiences beauty and tenderness and wants that to be remembered too. ⬇️

Launch day! I had such fun writing my piece on why “poems make games better” but really only scratched the surface of the topic. What follows in this thread is both a preview and an addition to an example I raise briefly in my essay: 🧵

inkle@inkle.co

📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!

View full thread

Here are a few lines from the poem. Why do I love this item? While other expedition records focus on calamity and loss, Isabelle spends her last moments really present in her environment. She experiences beauty and tenderness and wants that to be remembered too. ⬇️

If a player finds this poem, it means that they are following the game’s main objectives AND exploring the world on their own terms. It’s a meaningful combination that the poem itself thematizes. Isabelle’s commitment to the expedition and to her own way of seeing captures these two modes of play. 🪢

Launch day! I had such fun writing my piece on why “poems make games better” but really only scratched the surface of the topic. What follows in this thread is both a preview and an addition to an example I raise briefly in my essay: 🧵

inkle@inkle.co

📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!

I don’t focus here on games where poetry is central to the narrative or core mechanic, rather games where poems just appear as you explore the environment and/or as lore items. ⬇️

A recent example is “Isabelle’s” poem in Clair Obscur: Expedition 33. All we know is that she is a member of Expedition 36 and chose to convey her last words as a poem. It does not appear on the game’s critical path. I won’t spoil its location. The surprise is part of the experience of the poem. ⬇️

🎉🎉🎉

inkle@inkle.co

ANNOUNCEMENT: The Game Narrative Kaleidoscope launches this Wednesday! Over 100+ essays on the craft of game writing and narrative design; affordable priced. … AND we’ll also launch with the first two episodes of the podcast series, where we talk to the article writers about their craft.

Adriana X Jacobs reposted

"Boss" is a common term for the ultimate enemy battle in video games. It's common enough that many other languages just adopted that word. But not Icelandic. It's Endakall or "Final dude"

Adriana X Jacobs reposted

The NYU Game Center's hiring! A senior, tenure-track professor post for an experienced game designer, artist or industry pro with a notable body of creative work. Experience finishing games and mentoring/teaching more important than any kind of academic credential! gamecenter.nyu.edu/were-hiring-...

gamecenter.nyu.eduWe're Hiring! Join the NYU Game Center Faculty as an Associate Professor! - NYU | Game CenterDescription Associate or Full tenure professor position for the NYU Game Center New York University, Tisch School of the Arts Position Overview The NYU Game Center is seeking applicants to join its fa...

I think poetry makes games better and explain why in this forthcoming volume of essays edited by @jon.inkle.co. I can’t wait to read the other contributions!

inkle@inkle.co

❄️ Update: The GAME NARRATIVE KALEIDOSCOPE ❄️ will be published soon - we just sent a proof to the authors. 400 pages - 100k+ words - 118 authors - including the writers from several well-beloved games and major franchises. If you want to be notified when it releases, you can add your name below!

Important status update: “not rejected by TBQ-yet” ❤️🌮

Taco Bell Quarterly@tacobellquarterly.org

End of year TBQ8 update: Great news! You're not rejected! I just haven't done anything! The last quarter of this year I've been on deadline with my book, recovered from a major surgery and then I decided to quit drinking too! With all that finally behind me, TBQ comes back in 2026. Happy new year!

Shared some thoughts on poetic repetition (esp anaphora) and narrative design in contemporary roguelikes at gs1, a conference showcasing the scholarly work of the @nyugamecenter.bsky.social MFAs.

How do “poetic roguelikes” such as Returnal and Hades resemble poetry? Similar to e.g. Dickinson, they have a kind of anaphora, with recurring motifs, language, sensory elements. Deleuze’s Difference and Repetition highly useful to understand cyclical gameplay; imagination draws out difference

Adriana X Jacobs reposted

Replying to @halfrobot.com

How do “poetic roguelikes” such as Returnal and Hades resemble poetry? Similar to e.g. Dickinson, they have a kind of anaphora, with recurring motifs, language, sensory elements. Deleuze’s Difference and Repetition highly useful to understand cyclical gameplay; imagination draws out difference

My translation of Merav Givoni Hrushovski’s End— is out and available for purchase (online and in person at AWP). ⭐️

Adriana X Jacobs reposted

From my friend Adriana X. Jacobs, “I put my doom into a love poem” is 8-bit video game that incorporates some of her poems. “If you find the neighbor’s garden, your afterlife will be extra sweet.” [ladymacabea.itch.io]

Roguelike Celebration 2023 was fantastic and inspiring. Esp enjoyed talks on music and reality TV, depths and gardens. And really loved exploring the Mall of Moria as ladymacabea, my avatar since 2002.

I’m reading Katherine Isbister’s How Games Move Us and thinking about “meaningful choices.” As I play test my interactive poem for the millionth time, this moment, at the very beginning, is still my favorite, taking me back to that moment when I chose “start” in the spring of 2020. #bitsy

Adriana X Jacobs reposted

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