Bechamel

Bechamel

@bechamel-test.bsky.social

He/him Developing for the Playdate! https://grackalope-games.itch.io

206 followers503 following124 posts

I got to try this game out a little early in the playdate cafe and it’s just as polished and full-featured as you’d expect. Definite recommend!

rae@rae.wtf

a while ago, i figured "i wanna play solitaire on my #playdate" so, i made it, ...and now you can play it! modes: klondike, spiderette, yukon, ??? lotsa: leaderboards, statistics, customizations, rule tweaks no: AI price: $7 MSRP; $5 if you get it this week catalog link: play.date/games/raes-s...

“But the mercy of the world is time. Time does not stop for love, but it does not stop for death and grief, either. After death and grief that (it seems) ought to have stopped the world, the world goes on. More things happen. And some of the things that happen are good.”

Panic consistently shows they are the best in the software, game publishing, console-making biz. Also Cabel*

Nicole Carpenter@nicolecarpenter.bsky.social

"It's just not our money to keep, and it felt really good to give it back," Panic co-founder Caleb Sasser said. "That's an easy way to know you made the right decision."

It’s fun to see game releases mirror my journey as a parent. First came Baby Steps. Now we have Big Walk. Can’t wait for next year’s release, Sleep Through the Entire Night.

Bechamel reposted

I'm incredibly on board for a Baba Is You board game.

W. Eric Martin | Board Game Beat@index.wericmartin.com.ap.brid.gy

Bitewing Games announces five new titles: Matchbox, Escar-GO!, Downtown, Party House, and Baba Is You: The Board Game

wericmartin.comBitewing Is Win? Consult Baba to Find OutOn Friday, July 31, Bitewing Games was one of several publishers participating in a "Mega Announcement Showcase" event in which they revealed upcoming games, with Bitewing releasing introductory details about five titles. **_Baba Is You: The Board Game_** is a tabletop adaptation of the Baba Is You puzzly video game created by Arvi Teikari, who goes by Hempuli, and the board game has been created by Hempuli and Peter C. Hayward. The video game has more than two hundred levels in which a single player tries to overcome various challenges by creating and breaking rules. "Baba Is You" is one of those rules, with you embodying a strange white creature named Baba. You walk around the environment and can push words to change the rules of play. Push the word "Rock" in front of "Is You", and you immediately become the rock! Mock-up of __Baba Is You: The Board Game__ Unlike the video game,_Baba Is You: The Board Game_ is for two players, with one being Baba and the other Keke. You know which creature you inhabit by the "Keke is YOU" rule that points at you. The game features scenarios that comprise two or more video game levels, with players changing the rules until ideally whatever thing is YOU moves onto whatever thing is WIN (or vice versa). Other words featured in the game are STRONG, SCARED, and MELT, with the game featuring 35 levels in seven worlds. You can play a one-hour game through any five-level world (with whoever wins three scenarios winning the game), or you can take on the full seven-world campaign against a single opponent. The scenario loser decides which level stays in the game to be combined with a new level Once you've played through the worlds, you can also combine levels to create new scenarios. Bitewing Games will launch a crowdfunding campaign on September 15, 2026 f0r _Baba Is You: The Board Game_ , as well as for **_Party House: The Deckbuilding Game_** , a 1-4 player game by Jon Perry that is also based on a video game by Joy Perry: **_Party House_** , which is one of the designs in UFO 50, a collection of fifty solitaire and multiplayer games. Art by Daniel Profiri _Party House: The Deckbuilding Game_ is a press-your-luck design in which you want to throw a rager and attract all sorts of VIPs to your party before the police bust up your party. Guests will arrive at your house offering money (which you get to keep no matter how long guests stick around) and popularity (which stays with you only if you don't get busted). Each character also has 0-3 trouble — and 8 trouble in one location spells the end of the night for you! If you don't bust, you can spend money and popularity on new guests, such as "a monkey who increases your popularity but also increases your trouble, a driver who can fetch another guest for you, a hippie who calms down a troublemaker, a bartender who makes you more money, and a security guard who kicks somebody out for you". Guests can help you grab objective cards that grant VIP points, but ideally you can lure long-term VIP guests to your house: an alien, a ghost, a genie, a mermaid, and more. • • • • • • • • • • • • • • Bitewing Games will then run another crowdfunding campaign in Q4 2026 for its other three titles, including Reiner Knizia's **_Escar-GO!_** , which is a new edition of his press-your-luck dice game Exxtra, a.k.a. _Excape_. Art by Thomas Wellmann You want to reach the end of the racetrack first, but sometimes you'll find yourself moving in the wrong direction. On a turn, you roll your two dice as many times as you wish to create a two-digit number — but if you get an X from your second roll on, you bust and move backward. If you stop before busting, you place your dice on an empty space of the movement ladder, and if your number is higher than any dice above you on the ladder, you bump them off! If no one bumps you off before your turn comes around again, you move your snail as many spaces as the number on your ladder rung, so do you want to play it safe or take a chance on moving quickly should you hang on? _Escar-GO!_ features a double-sided ladder (0-5 and 0-6), as well as a double-sided track with 0-20 on one side and 0-30 on the other; the longer track features a few special spaces that trigger if you land on them, such as Double, which moves you again; Ketchup, which moves everyone behind you three spaces; and Catch 22, a hurdle that can bump you back to 22. Each player also has two one-shot tokens they can spend to ignore a bust to allow the snails a reprieve from sliding back. Art by Ian O'Toole **_Downtown_** is a city-building game for 2-4 players from Robert Hovakimyan in which players will focus on building in one zone at a time, with you trying to connect tiles across multiple zones so that you can earn more on a turn. Each turn, you draw tiles from a personal bag, return some of them to the bag, place others on the game board, then replenish your bag so that it always has the same number of tiles. In the publisher's words: "Players' bags will begin to diverge as they place and replenish unique tiles. Your strategy will evolve and pivot as you play across different zones of the city, and you'll have to adapt to the tiles that enter your hand and the tiles that others play to the board, so the bag building is less about constructing an engine and more about steering your strategy." During the game, you gain benefits from placing next to certain locations, compete for majorities, and decide each turn whether to take your income as money or points. The latter helps you win, of course, but without money you won't be able to do much each round. Art by Andrew Kolb and Alexandra Preda In the Alex Cutler and Peter C. Hayward co-operative game **_Matchbox_** , 2-10 players split into two teams to try to identify their own words...which seems like an odd concept, but here's how it works: > During the first phase of a round, you place your team's hand of cards — with each card featuring one of 200+ objects — into the card stands in the middle of the table. The other team simultaneously places their hand of cards into the same stands, but their cards will face them and your cards will face you. Cover the cards with matchboxes, rearrange them, flip them toward the other team, then unveil them. Now you have to find and recall your team's cards using the other team's cards as your guide! > How is this possible? Well, before you place each card (in the first phase) or recall each card (in the second phase), you flip an adjective card that says something like: smelly, expensive, solid, etc. Then you have to discuss together and select the noun that best fits the adjective (either from your hand in the first phase or from the other team's cards in the second phase) — and hopefully both teams are on the same wavelength, or you're already at risk of losing a life! > In the second phase, once you have decided on which card you think the other team selected, you point at it (without saying its name), then you have to say the name of the card **that the other team is looking at —** that is, the card that your team originally chose from your hand in the first phase for the same adjective. If you point to the wrong card or recall the wrong card, then the table loses a life! After all cards have been found and recalled, the round ends, and to win the game you must complete three rounds of increasing difficulty. I imagine a video demo of this design would make the concept much clearer... ****Like this kind of coverage?**** Get Board Game Beat’s free posts by email — original reporting, designer interviews, and industry news, with no tracking, no ads, and no spam. Want more?

It’s great to have spaces where you can indulge in a hobby without constant reminders of how stupid *everything* is.

Hi #Playdate Community! Me and some other devs have put together a new unofficial server for people developing for the playdate device. No minimum skill level required. The server is dedicated to human creativity (no AI) so come by Playdate Café if that sounds like your vibe: discord.gg/ppqeURy9m

Bechamel reposted

Introducing: PeeDeeTV PeeDeeTV is a community-oriented live streaming TV-like experience right on the Playdate. The first of its kind (ish), with a rotating schedule every week. Sometimes a little, sometimes a lot, but there should always be something new to watch! Launching 28th July @ peedee.tv

This game rules, y’all. Great mix of challenge and charm. And the fact that it’s made in Pulp is a cherry on top.

Keanu_reevebooks@jamesgameboy.bsky.social

It's here! Eye To Eye, the incredible single screen Pulp platformer by @clap-clapp.bsky.social with music by me is available on Catalog! play.date/games/eye-to...

Bechamel reposted

Last time I was at the store with my parents, we were looking at novelty socks and my mom picked these up and said quietly, "Undertale?"

Bechamel reposted

hey man we used AI in the production process of this game but don't worry none of it made it in the game, it was a huge waste of time and money, and we could've just looked at stock photos at the end of the day. You have to accept the future.

Mina the Hollower and 868-BACK releasing on the same day got me feeling like the “Guy sweating over 2 buttons” meme. Only I can press two buttons because they collectively cost less than a tank of gas.

Bechamel reposted

Bechamel reposted

Replying to @maddymakesgames.com

I want to think deeply about my game's logic with my slow human brain, and lovingly craft every detail. I don't want to move fast and break things, I want to move slow and fix things.

Bechamel reposted

no joke I think this is like the number 2 most beneficial thing an indie developer can do (after learning how to make a game lol) because I don’t think this is a universal thought process and becoming a more well rounded person is free

TAHK0@tahk0.bsky.social

assuming this really is one of the inspirations behind pikmin, this is a good example of one of many somethings inspiring a game (and how that can lead to something unique) VS one game inspiring a spiritual sequel which is just that game again but less budget

Only a day in and I can tell this’ll be one of the best Playdate games of all time.

Amano@amanogames.bsky.social

We love Pinball! But we know it can sometimes be a very cryptic game. So for Devils on the Moon, we made a little Instruction Booklet that we hope will help players enjoy the magic of Pinball way more! Download the Booklet for free here: media.amano.games/presskit/dev...

Awww yeah, looks like I’ll be getting my first Mario toy back. Talida the GOAT strikes again.

MrTalida@mrtalida.bsky.social

In honor of the new Mario Happy Meal toys coming out, I will be posting 3D scans of the very FIRST Mario Happy Meal toys, from McDonald's Super Mario Bros. 3 promotion way back in August of 1990! First up: a jumping Raccoon Mario toy! Get the 3D models here: archive.org/details/kesh...

God I love the original 868 HACK. Pumped for this.

Finji@finjico.bsky.social

Use your index, hacker! ‼️ 868-BACK is an upcoming strategy roguelike game about stealing from the rich & greedy MegaCorps. 👾 Play the free demo on Steam!

Bechamel reposted

2025 Playdate Community Awards are Tomorrow! Youtube is live! youtube.com/live/hTuOXD-... Download the Clap-along app to show support for nominees and winners! grackalope-games.itch.io/clap-along Wiki: playdate-wiki.com/wiki/The_202... Discord: discord.gg/zFKagQ2 Nominees: bsky.app/profile/dani...

Daniel W. Simon@danielwsimon.com

Pleased to start announcing the nominees for the 2025 Playdate Community Awards, starting with Accomplishment in Accessibility! @rae.wtf @orangethief.bsky.social @2darray.bsky.social @pawprints.games #playdate