Xavier - Binogure Studio

Xavier - Binogure Studio

@binogure-studio.com

I make video games, I post funs stuff, mostly it's about my games ! Creator of City Game Studio, Sneak In and Fortune Avenue https://www.binogure-studio.com

4.6K followers319 following1K posts

Let's go !!

Tim Krief@timkrief.com

I can finally share the news! I have a crowdfunding going on for my game Fallacy Quiz. You can support a new chapter for the game with an interactive debate mode on the topic of voting. I decided to make it to fight voter apathy ahead of the 2027 French presidential election. 1/2

Thank you

superjuande.bsky.social@superjuande.bsky.social

¡Assets gratis! #unity, #godot, #unrealengine. Colección de más de 1000 modelos 3D optimizados. Obtenlos gratis iniciando sesión con tu cuenta de itchio en una web que he creado para este propósito: academiadevideojuegos.es (Claves limitadas) Gracias @rgpoly.bsky.social por las claves.

#CityGameStudio v1.29.0 RC3 is out! - New saves start with only 2 to 4 competitors, and more show up as the years go by. - The history panel can now display your franchises. - Fixed empty data for released games still waiting on reviews. #gamedev #indiegame #indiedev #GodotEngine buff.ly/6GcQWQ4

Xavier - Binogure Studio reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

#CityGameStudio v1.29 devlog 3! Franchises are now compiled from your games behind the scenes. Charts display 30% faster, and some old bugs are gone: HTTP crashes, cursor offset on Windows, the vanishing energy bar. #indiegame #gamedev #indiedev #GodotEngine buff.ly/hFYt8MI

#CityGameStudio v1.29.0 RC2 ! - Franchises are coming: every game now knows which franchise it belongs to, old saves included. - Fixed a 30px mouse offset on Windows. Only took 2 or 3 years... - Faster sales computation and charts. #indiegame #gamedev #indiedev #GodotEngine buff.ly/oSXvrDj

#CityGameStudio v1.29 devlog 2! You can now rename consoles in development, and a launch freeze caused by a never-ending HTTP request is fixed. Franchise UI is locked in. Next up: save migrations to fill the new data model. #indiegame #gamedev #indiedev #GodotEngine buff.ly/4FYtnV3

#CityGameStudio v1.29.0-rc0 **Interface** - Reworked the game history panel. - Reworked the game creation panel. The Design, Development and Polish steps now use the same template as the history panel to display past games. #gamedev #indiegame #indiedev #GodotEngine buff.ly/md0VmFz

🐛 #CityGameStudio v1.28.0-rc10 is out! Fixed a nasty studio director bug: porting a game to other consoles could publish every port except the original game, and then lock you out of ever publishing it. That's sorted now! #gamedev #indiegame #indiedev #GodotEngine buff.ly/UH4xnck

Xavier - Binogure Studio reposted

Turn-based is BASED! Honored and excited to be this week's official #TurnBasedThursday host! #gamedevs be ready to share your games using the hashtag and #gamers, smash that 🔁 Repost & ❤️ Like buttons on your favorites ones!

#CityGameStudio release date announced: September 23rd - Fixed loading a save while already in-game - Employees no longer sneak off on vacation while the game is paused - Squashed a nasty invisible-popup bug that could block all interaction buff.ly/ub2N04O #indiegame #indiedev #gamedev #godot

#CityGameStudio new devlog - Redundant genres (like Action-RPG) now hidden by default, just combine Action + RPG instead - New genre added: Friendslop - Windows fixes: no more startup crash with exotic USB devices + HDR auto-restores on exit buff.ly/CL9IcYm #indiegame #indiedev #gamedev #godot

#CityGameStudio rc7 - New game genre: Friendslop - Composed game genres are now hidden from the algorithm (still there for backward compatibility) - Fixed a USB device crash and an HDR bug on fullscreen exit (Windows only) buff.ly/MYMOpaw #gamedev #indiegame #indiedev #GodotEngine

Xavier - Binogure Studio reposted

Great news for our company @w4games.com! After 5 years supporting and accelerating the growth of #GodotEngine, we're ready for the next step to push Godot adoption further at Enterprise level – and to keep making the engine better for everyone. Thanks to all W4 staff for their amazing work! 👏

W4 Games@w4games.com

We are delighted to announce that @w4games.com raised a $18m Series B led by Tencent, alongside a strategic partnership to grow our business and the worldwide adoption of #GodotEngine. www.w4games.com/blog/w4-game...

#CityGameStudio devlog #7 - New engine features: text-based games + split-screen co-op - Digital store festivals now show their current theme (hover to see it) - Fixed Game of the Year exploit + contracts stuck forever on your list buff.ly/pwst8BG #indiegame #indiedev #gamedev #godotengine

Xavier - Binogure Studio reposted

It's #TurnBasedThursday, and we're honored to be this week's host! 🎲 Are you a #Gamedev with a turn-based game? Reply below! 🎮 Are you a gamer? Check out all the fantastic games! ❤️ Like, 🔁 Retweet and 💬 Comment on any games that catch your attention!!

#CityGameStudio v1.28.0-rc6! - Digital store: hover a festival feature to see its current theme - New game engine features: text-based games & split screen - GOTY events not canceling properly, and a contract lock when a console goes off market #indiegame #gamedev #indiedev #Godot buff.ly/j8YVsUi

#CityGameStudio devlog #6 for v1.28.0 - Reworked game startup, loads much faster now, less essential modules load in the background - Tracked down a Windows-only crash tied to certain USB peripherals at launch (Godot engine issue, details in the devlog) buff.ly/s00wNjC #indiegame #gamedev #godot

#CityGameStudio RC 5 Launch optimizations this round: - Deferred thread creation on startup - Fixed the game reloading itself twice for no reason - Deferred game manager initialization Should make launching the game smoother overall! #gamedev #indiegame #indiedev #GodotEngine buff.ly/0TaJnUl

#CityGameStudio devlog #5! - Bugfixes: DLC studio assignment + financial panel errors squashed - "Upcoming features" button now impossible to miss - Two new digital store features: server load boost & festivals for more hype buff.ly/A7ymYhN #indiegame #indiedev #gamedev #godotengine

#CityGameStudio v1.28.0-rc4 - Fixed currency panel bug + a DLC issue where assigning new studios didn't work - Digital store gets a network manager and a marketing manager to organize festivals - Game engine button now properly lists its features buff.ly/QlCIxgv #indiegame #gamedev #GodotEngine

#CityGameStudio devlog #4 - Digital store interface overhauled new icons + reorganized financials - First permanent features introduced (some can't be disabled once activated) - Game now remembers your company & preferences between sessions buff.ly/RW47jDI #indiegame #indiedev #gamedev #godot