hi! :) I'm making things to figure out who I am.
Currently working on Crownbreakers. You can find all the games I made under the label Sharkbomb Studios and you can follow along at my personal and professional newsletter Way Lost.
I just put up a new dev blog with some insight into:
🎮 What was it like showing Crownbreakers at Gamescom?
👤 Who's that Kieran guy?
🎁 Did you know you could win a thing? #giveaway
🖼️ Curious about concept art for the new key art?
Answers are here: shorturl.at/1WdGg
Remember me asking about Conversation anims? Here's the current set (with a lot of placeholder graphics)! Am I missing anything important? Does anything stand out as great or bad?
#gamdev#story
We’re also trying something new for one session in the spring - a residency to rest and recover for activists and organizers, with a small honorarium and no project outcome expectations.
Today marks 14 years of Sharkbomb Studios. It's a miracle I'm still around, doing indie stuff - especially in this climate. I guess I should be celebrating in some way but I honestly don't know how.
#gamedev
I will be teaching my 'Create An Interactive City In Text using ink' course again this November!
Find out (much) more, ask me anything, and get a nice intro to both game urbanism and @inkle.co's ink in a live event on October 29.
➢ Grab a seat here: www.eventbrite.com/e/1990871920...
Didn't get as far as I wanted this week.
My goal was to sketch out all quests for the planned meta-redesign and play through the final district and the final boss and balance.
Just beat the final district but not the final boss, and the quests are maybe 25% there.
#solodev
Guess it'll be at least half of next week to get that done. Not a big deal, but I wanted to get started on the story systems and the writing.
And I want to get those things planned before I can open up a new big chapter like that.
And I need to put in cheats for the publisher marketing & qa team
developers, is this a concern for you when it comes to next fest or any other sort of demo? has it influenced your recent decision making? if so, get in touch. DMs are open, email is nathan@aftermath.site, and I’m nathangrayson.666 on signal
Big update for Swords Without Master, wherein we post pics of the (proof) book and (final) Eidolon Folio cards, and announce that the book is at the printers!
www.kickstarter.com/projects/unw...
Excited to host this week's official #TurnBasedThursday on Bsky 🔥
Now, don't be shy, #IndieGameDev 👀. Reply with your #turnbased games, AND USE THE HASHTAG!! 😘
Do you love turn-based games?
Of course you do!
🔁 and ❤ your favorites in the replies, and follow your favorites 😎
I just can’t ubderstand this one.
The REAL value of a studio is not in its IPs but its shared, institutional knowledge. A team that spent 10 years making a kind of game has gotten GOOD at that.
Making games is REALLY hard, and this knowldge is the best guarantee for the next game to be good.
It's not just all those people having their income ended. Having worked on various games in various studios I'll say that a studio is not just a collection of folks, It's the attunement between all these folks. A shared communal unique knowledge. Once gone you can never get it back.
ARTIST JOB!!! ARTIST JOB!!! (plz share! Germany only, sry)
I'm urgently looking for #2Dart support (asset production, coloring) for a small isometic game I'm art directing with a watercolor background look (digital production). Approx 4 weeks (or less) starting mid November. #gamejobs
DM only.
#WishlistWednesday
Cooking our game Appa! Two siblings dealing with the aftermath of their father's death. Closed playest out now. Discord link in bio!
#indiegame#indiedev#indiegamedev
Finally sat down and wrote the character briefs for all the community contacts in Crownbreakers. If anyone's up for giving me some feedback before I get stuck into writing the actual dialogues, I'd appreciate it.
Hey folks looking for #SteamNextFest demos!
SPARROW WARFARE is a bird-filled deckbuilder with art made from public domain bird illustrations of the 17th-19th centuries, 100% positive reviews, & Northernlion called it "swag" ❤️
www.youtube.com/watch?v=qKox...store.steampowered.com/app/4396770/...
@sharkbombs.bsky.social Crownbreakers alpha feedback; last night I got the "you have cards left to play" when I was exhausted and there were no legal targets for my cards. Loving the playtest so far.
Win a full page ad in Debug!
We’re bringing back print gaming ads. Yes, we really are giving away advertising space to one lucky developer once again. Open to indies worldwide.
👋 Follow us and/or have DMs open
🕹️ Post your game below
🗓️ Winner drawn October 21st
I'm wrapping up my time with Cardboard Computer on their unannounced game in early November, & I have some capacity again!
If you're looking for consultation or longer term support from an expert game director, narrative designer & writer, drop me a line 💖
contact [at] hannahnicklin.com
"Programming is hard", writes the company behind Unreal Engine, where coders for decades maintained foundational pieces of engineering underpinning the games industry, admitting that layoffs & sloprot left them unable to code basically an advanced student project
store.epicgames.com/news/epic-ga...
Hello, #PorfolioDay!
I'm Lone Archivist, a games and graphic designer.
I work across multiple industries including tabletop games and have experience on boardgame dielines, editorial layout, logo and brand visual identity design, digital campaigns, and more!
Here is some of my work!
Reminder that applications to the Experimental Games Showcase at GDC are still open until October 23!
If you're working on something interesting, submit it! We want to see games that surprise, delight, and inspire.
fr, one of my rubrics for curation is: "Makes me go 'woooooah' when I look at it."
📣 Applications are now OPEN for the 2027 Experimental Games Showcase at GDC! 📣
You have until October 23rd to send us all the weird, innovative and unique things you are working on.
More info and apply here: www.experimentalgamesshowcase.com
Star Wars: Galactic Racer is an exercise in inhuman speed that gives me exactly what I want: To go so fast that I'm always inches away from exploding. aftermath.site/star-wars-gala...
"no more hand-written code" is one of the worst ways to use ai, like what are you even talking about lol; it's best use in real cases is to just let human resources focus on the really important stuff, same as libraries/etc, "no more hand written code" is incredibly worm brained
NEW: Epic Games has delayed its upcoming (not yet announced) Star Wars + Marvel shooter as it pivots to complete AI game development.
"No more hand-written code," a director told staff. All art "generated with full AI workflows."
Full scoop: www.bloomberg.com/news/article...
I don’t know if this is anything, but I’ve been exploring this idea of making Blades in the Dark’s resolution mechanic even more push your luck.
I think something like it could be an interesting fit for a game inspired by Game of Thrones, Dune, and Shogun. We’ll see.
ceruleanfive.itch.io/darkjack
Game Devs of Color is 71% of the way to our $25K goal for 2026!
Your funds power:
💰No-strings dev grants
💸Scholarships
🫶🏽Hardship funds
💚An accessible GDoCExpo!
We never charge #gamedev to showcase their games & ALWAYS pay our speakers! Help us sustain this work💙
👉🏽 www.gamedevsofcolor.org/donate
Talking about romanceable characters for Crownbreakers in the Discord :D
It was one of the planned Stretch Goals for the Kickstarter, should it have gotten really big. Unfortunately we didn't get that far so now it's one of those many "it would be so cool" ideas that languish in Limbo...