René | Bippinbits

René | Bippinbits

@bippinbits.bsky.social

Making games! Made Dome Keeper. Making PVKK - Planetenverteidigungskanonenkommandant, Bandwagon & others.

2.7K followers118 following40 posts

René | Bippinbits reposted

I love Godot’s GDScript. Thoughts 🧵👇🏼 Rift Riff and Hidden Folks 2 use it. Most professional game devs making games in Godot I know love it - often after trying C# thinking it would ease the transition from Unity. Instead, they love the ease and speed of GDScript more than their habits from C#.

René | Bippinbits reposted

What a banger week for #Godot game releases! The Incident at Galley House Pathogenic Fogpiercer MOLDRISE We eatin' good in Godot land 😋

Just in case anyone wonders how we make Dome Keeper Multiplayer+DLC, PVKK: Planetenverteidigungskanonenkommandant and Bandwagon at the same time: it's different teams :) And who says we have to stop at three games!

René | Bippinbits reposted

Introducing Bandwagon! An open-world survivors-lite adventure about building a band and restoring joy to a grumpy world. Sign up for our playtest on Steam now!🎺

René | Bippinbits reposted

René | Bippinbits reposted

Y'all have an idea for a game title? We are struggling to find something good and I know y'all are super smart😅 The game is: - Assemble a band of lost musicians - Fight grumpy people with music - Musical but not a rhythm game - Single player - Medieval-ish fantasy but animals - Silly cute cartoony

René | Bippinbits reposted

Hiring for contract Art Director/Tech Artist for a UEFN game by @bippinbits.bsky.social Immediete start, contract till May Help define what is possible within UEFN Work with existing dev team Remote work UE5 experience a must, UEFN a bonus Mail uwu@bippinbits.com with portfolio!

René | Bippinbits reposted

In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.

Right before Gamescom @landervr.bsky.social blesses us with the sixth PVKK devlog! He explains how the graphical scene is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D store.steampowered.com/news/app/295...

store.steampowered.comPVKK: Planetenverteidigungskanonenkommandant - Devlog #6: Graphics Deep Dive - Steam NewsLander shares some deep insight into how the graphical side of PVKK is structured and what his recent improvements were.

René | Bippinbits reposted

in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼 #gamedev #godotengine

René | Bippinbits reposted

Looking for playtesters! Rift Riff is a strategically tight tower defense game set to release beginning of May. If you're up for playing & recording your screen + voice so we can see and hear how you experience the game, please sign up here: docs.google.com/forms/d/e/1F... #game #godot #gamedev

René | Bippinbits reposted

Indie game devs! Worried you don't have a good publishing deal? May I present my firm's 2025 Publishing Agreement Data Report! Taken from 100+ actual Publishing Agreements ranging from 2017-2025, providing averages for rev share splits, advances, IP ownership and more! indiegamepublishing.com

I just wrote a small "2024 in retrospect"-thing for Bippinbits. It's so easy to miss how much changed in a year, going from week to week. My favorite single bit is the before/after of the PVKK interior from May. We focussed on gameplay first, but wanted to make it look nice for the trailer.

My favorite change for the full year is just how amazing the team developed. We grew from 4 to 7 and i've never been part of a better, more functional team both on a social and professional level. We are 100% remote, so this is even more surprising to me.