Erik Jansson

Erik Jansson

@caffeineviking.net

Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!

590 followers405 following11 posts

Erik Jansson reposted

meshoptimizer 1.1 is out! github.com/zeux/meshopt... Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :) Boosts and repository stars are welcome!

Erik Jansson reposted

Erik Jansson reposted

Explore a warped Manhattan on the brink of paranatural annihilation in CONTROL Resonant, a thrilling action-adventure RPG. Watch the announcement trailer: youtu.be/WhQm-ExRz60 CONTROL Resonant is out in 2026 on PlayStation 5, Xbox Series X|S, PC, and Mac. #CONTROLResonant

youtu.beCONTROL Resonant – Announcement Trailer | The Game Awards 2025Explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survival…

Erik Jansson reposted

Erik Jansson reposted

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code. (And yes it's really been 10 years 👴). therealmjp.github.io/posts/ten-ye...

therealmjp.github.ioTen Years of D3D12For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

Erik Jansson reposted

Erik Jansson reposted

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers! Reposts appreciated :) zeux.io/2025/03/31/m...

zeux.ioMeasuring acceleration structuresHardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...

Erik Jansson reposted

WIth the Blackwell Whitepaper we are getting more detial about Mega Geometry - long live the CLAS! I have been looking at the added performance (and fidelity) from its usage in Alan Wake 2 and even on older classes of RTX 2000 hardware it is basically "free performance".

Erik Jansson reposted

Erik Jansson reposted

Graphics Programming Conference was incredible ❤️ So many notes to go through, ideas to investigate, people to talk to and games to play! 🔥 Thank you so much to the organizers and all the attendees, it was such a pleasure to meet you all 😊 Can we have Texels sponsor next year though? 🍻🙃

Erik Jansson reposted

Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine. Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl... #AlanWake2 #gamedev

remedygames.comExplore Remedy’s Game Developer Conference 2024 Talks on Creating Alan Wake 2Dive into the knowledge behind our most ambitious game and explore our technical innovations in Northlight.

Erik Jansson reposted

meshoptimizer 0.22 is out! Featuring significant improvements to simplifier (attribute simplification, fewer topology restrictions, component pruning), new provoking vertex algorithm (thanks to John Hable), clusterization improvements & gltfpack size optimizations.

You are up to date.