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Christian Hendriks
Christian Hendriks
@cerhendriks.bsky.social
Work & volunteering: box office/ticketing coordinator, museum collections. Education: MLIS, English lit MA. General: Ontarian, Anglican, autistic, leftist, TTRPG hobbyist, he/him/his. Opinions are never wholly one's own, but I'm responsible for mine.
277 followers429 following2.6K posts
Christian Hendriks reposted
In THE GOD DELUSION (2006), Dawkins likened Muslim children to "deluded parrots," called Christian feminists "hysterical," and said the problem with Muslim women wearing the veil is that they deprive British men on the street of their beauty. His bigotry has been evident for 20 years.
Ironic that Richard Dawkins has spent most of the last thirty years denouncing Christians as backwards and barbaric and then comes out as a vicious transphobe; way way way to the right of most Church of England clergy
In THE GOD DELUSION (2006), Dawkins likened Muslim children to "deluded parrots," called Christian feminists "hysterical," and said the problem with Muslim women wearing the veil is that they deprive British men on the street of their beauty. His bigotry has been evident for 20 years.
Ironic that Richard Dawkins has spent most of the last thirty years denouncing Christians as backwards and barbaric and then comes out as a vicious transphobe; way way way to the right of most Church of England clergy
Christian Hendriks reposted
Replying to @cerhendriks.bsky.social
This is what strikes me about the bizarre US Presidential trend of alleging to change the names of things by fiat. It implies a view of politics in which one simply foists one's views of things onto the world without the mediation of practical engagement with the world.
Christian Hendriks reposted
OK, I think if I ever make my own class-based system, a core design choice will be that your class gives you things you can do consistently and your subclass gives you cool moves you can do situationally. Every subclass would be like that, so it wouldn't be a problem for any one subclass to do it.
Your class should give you something unique in every combat encounter. That's what your class is for! Your subclass, meanwhile, is where things can get a bit weird ... right? Well, maybe not if you want many people to play it?
I was talking to my brother about MtG yesterday and one of the disconnects between different sorts of players; specifically, how you might find some exciting mechanic and tell the Internet about it, only for people to tell you it isn't very good because the chances you'll pull it off are quite slim.
Oh, @nickdrawthing.bsky.social, I should have tagged you in this.
I was talking to my brother about MtG yesterday and one of the disconnects between different sorts of players; specifically, how you might find some exciting mechanic and tell the Internet about it, only for people to tell you it isn't very good because the chances you'll pull it off are quite slim.
Christian Hendriks reposted
A few days ago I published some prep for a horror / supernatural mystery ttrpg. Here are some of the players' notes, for comparison: advantageonarcana.bearblog.dev/notes-on-gho...
I've decided to post a write-up of my ghost game to my blog: advantageonarcana.bearblog.dev/ghost-game-p... Perhaps you'll find something of use to steal from it or from one of the assets I made for the game (linked within).
Christian Hendriks reposted
Christian Hendriks reposted
At long last, I contribute to a blog bandwagon that is probably over, about naming things in ttrpgs. My thought: maybe use some of the techniques of poetry. advantageonarcana.bearblog.dev/names-in-gam...
Christian Hendriks reposted
Christian Hendriks reposted
Forgot to post this- I helped @christianityon.bsky.social understand why he gets so many messages about Judaism: open.spotify.com/episode/45dF...
Christian Hendriks reposted
Christian Hendriks reposted
As with Based and Superstructured, I'm not quite sure what "games that shaped who I am" means. However, I could explain to you how each of these games changed how I related to games or what I thought games can be, which is probably good enough. These are in no particular order.
Christian Hendriks reposted
Christian Hendriks reposted
I do like it when there's some kind of implied story in these little bots that you can't quite get the edges of. If so many of the residents are clowned, why is vaudeville banned? Is it because they're soldiers now? There's something there, but I don't know what.
You come upon an isolated fort made from shipping containers. An unusually high number of residents are clowns. Vaudeville is banned here.
I do like it when there's some kind of implied story in these little bots that you can't quite get the edges of. If so many of the residents are clowned, why is vaudeville banned? Is it because they're soldiers now? There's something there, but I don't know what.
You come upon an isolated fort made from shipping containers. An unusually high number of residents are clowns. Vaudeville is banned here.
Wait, I'm just regurgitating one of my previous blog posts, aren't I? advantageonarcana.bearblog.dev/preparation-...
I do like it when there's some kind of implied story in these little bots that you can't quite get the edges of. If so many of the residents are clowned, why is vaudeville banned? Is it because they're soldiers now? There's something there, but I don't know what.
You come upon an isolated fort made from shipping containers. An unusually high number of residents are clowns. Vaudeville is banned here.
Contrast it with this one, immediately prior: bsky.app/profile/wast... Two possibilities leap out to explain the ubiquitous nudity: brigands are notoriously licentious; if many of them are clones, they may figure that their bodies aren't anything the others haven't (more-or-less) seen.
You come upon a beleaguered brigand camp made from adobe bricks and ceramic tiling. An unusually high number of residents are clones. Public nudity is ubiquitous here.
I remember @smrvl.bsky.social kicking around ideas in this neighbourhood (not on here). I do really like the idea of plot armour with a specifically-shaped hole in it; a lot of people seem to think that diminishes the tension but, if you build that hole right, it can ratchet it up!
I'm playing with the idea of a system where in any given session, one of the played characters has a pre-specified 'plot armor' effect. This character can still take injuries like normal, but in case of death....doesn't.