90s baby | classic PlayStation fan | wannabe artist | naughty art commissioner | I like my ketchup cold | 18+ CONTENT AHEAD | NO AI/NFT/Crypto BS
I don't follow back.
Discord: chaffxgrenade
I won't rest until every artist on Bluesky breaks the Twitter-borne habit of self-censoring advertisements in their posts. 🙌
You got a PATREON? Link that shit!
You got a SUBSCRIBESTAR? Link that shit!
You got a FANBOX? Link that shit!
You do COMMISSIONS? Post them prices (and pin the post 💡)!
At the moment, I personally don't have much interest in emulation outside of maybe GBA/DS stuff, and that's mainly because I've got some unfinished business on my YouTube channel that requires it.
I'll cross that bridge when I get there.
This place really needs a feature where blocking people removes them from your Followers (or you can just remove an individual follower at a time)
As it is right now, my follower count is extremely inaccurate--it says 826 but it's really 655--they need to fix that in a later update
I feel like it's pretty ballsy for an RPG to have only one main battle theme. Like, outside of boss fights, for the dozens (maybe hundreds) of hours you put into this one game, you're gonna hear this one track every single time you get into a fight.
Which means that theme has to be a BANGER 😩👌 🔥🎧🔥
Blazing bright, Liberty Gardens at Night. Pulsing to the beat and the rhythm of Rob Zombie, The Crystal Method, Hotwire, Asian Dub Foundation, and Rob Zombie.
📺: Need For Speed: Underground, EA Black Box, 2003 (PS2 version)
Sly 3 is my favorite in the series, but if there's one thing about it that bums me out, it's how underutilized the Panda King was
He had a whole boss fight's moveset--a fight they even RECREATED for Sly 3 as part of a dream sequence--but instead he's relegated to slowly loading/firing rockets #ps2
The Witcher 2 was the first game to make me see what PC gaming was capable of and realize what I had been missing out on all these years by sticking to consoles--there were games in 2011 that looked this beautiful (and it still holds up today, in my opinion) and I now had a PC that could show it off
Tossing a mild take into the void: dodge rolls don't inherently need to have invincibility frames.
Shouldn't the whole point of a dodge be to get AWAY from an incoming attack, rather than magically negate the damage from an incoming attack--something that a block or a parry should do?
You're free to have whatever opinion you like about the current state of gaming
It's not like our opinions are what's keeping roofs above developers' heads anyway