Sasha's Retrobytes 🏳️‍⚧️

Sasha's Retrobytes 🏳️‍⚧️

@sharkabytes.bsky.social

Freelance Writer│Magazine Editor│VG & Anime Historian│🦈 fur │UK│Trans woman she/her│AuDHD │❤️ : @kitnibbles.bsky.social │Business Enq: curicuricreations@protonmail.com More info in pinned

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A Link to the Future in 1993 with Zelda: Wand of Gamelon and Link: Faces of Evil. There was least one games mag excited at the prospect of the series shedding cute little pixels in favour of, well, they're infamous enough CDi games ;w; 📖: Maniac (Germany), 1993

"Half-Life restored my faith in gaming." - GAMESPOT.COM A Wayback Machine peek at the Sierra Studios page for Half-Life a month after its release in November 1998. Dripping with praise after its smash success launch and glittering after a landslide of Game of the Year awards.

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"Half-Life restored my faith in gaming." - GAMESPOT.COM A Wayback Machine peek at the Sierra Studios page for Half-Life a month after its release in November 1998. Dripping with praise after its smash success launch and glittering after a landslide of Game of the Year awards.

Half-Life's release really is the dawn of a new era for Win PC gaming. This success of the kind only seen in DOOM and Quake, coupled with cheaper mass-market off-the-shelf PCs, 3D accelerators, and Plug-and-Play would regain a lot of the ground in mainstream gaming lost to 32-bit consoles.

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New guitar day! Broke it in with a playthrough of Natural Science for the first time in like 10 years. I still got it!

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“This game has graphics and animation that makes Wolf/Spear (Wolfenstein 3D) look like Pong…” It's always neat coming across stuff like this in old archives: a BBS post from January 1993 of someone reporting on getting early first-hand experience of DOOM at CES and losing their shizz over it.

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Famicom in 1983: This isn't even my final form. Famicom in 1985: Just need the disk drive now! The Family BASIC Pack (1984) enabled the Famicom to live up its name and evolve into a home micro. Quite a few type-in and hobbyist games were released that took advantage of it. 📖: BEEP, March 1985.

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A couple of years before Carol Shaw started working at Atari, Joyce Weisbecker had already designed, programmed, and sold her first piece of video game software in 1976 for the RCA Studio II games console as an independent contractor, making her the first indie dev to boot.

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Good news! I finally managed to get a video file to play on my PSP. Even adding subtitles is pretty easy actually.

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How to Become a River Raider: Hints & Tips from one of the First Ladies of Video Games herself: Carol Shaw. You'll see her credited as the first female video games designer, but I feel it's fairer to call her the first (recognized) female console game designer employed within a company.

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Delving into randomly-generated dungeons for snaps and a first-impressions experience article with Dreamforge and SSI's Dungeon Hack! A roguelike AD&D game from 1994. Ahlrik the fighter-mage seeks fame and fortune after being abruptly teleported to a multilevel dungeon.

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I remember finding an Atari 2600 in my Grandmothers basement hooked up to an 80's wood panel tv. This game was one of the very best in the collection. I don't often have a desire to play Atari games but that's such a warm memory.

Sasha's Retrobytes 🏳️‍⚧️@sharkabytes.bsky.social

One of the architects of the shmup/STG genre, especially the forced scrolling kind: Carol Shaw's River Raid for Atari 2600. A technically impressive and moreish game with simple gameplay and a risk-reward mechanic in awarding you score for blowing up the same fuel depots you need to top up from.

This is from Transylvania III, a graphical text adventure for the Apple IIGS and DOS PCs released late in the commercial life of the IIGS. The above screenie and the capture here is from that version, which blends gorgeous pixel artwork and atmospheric audio very nicely.

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Had to jump through some hoops but The IBM 5150 has a working Intel EtherExpress 16TP and is connected to the InterWebs ... OK, not the Webs, just the FTPs and Telnets. Maybe the Gophers. 🐀🐁 It connected to its first BBS! 20forbeers.com:1337 LEET!

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Well it's done. It needed 11 memory chips replaced, one 74LS125, a few new tantalum caps, an XT-IDE, floppy drives cleaned, and a network card. Sad it's over. It was a great adventure but the IBM 5150 is functional again. Old Lunker. Makes my monitor look small. 🧐 I guess I'll just play a game.

Famicom in 1983: This isn't even my final form. Famicom in 1985: Just need the disk drive now! The Family BASIC Pack (1984) enabled the Famicom to live up its name and evolve into a home micro. Quite a few type-in and hobbyist games were released that took advantage of it. 📖: BEEP, March 1985.

One of the legacies of the Famicom BASIC pack and keyboard is that some future game devs of note cut their design and programming teeth on it. I think that emphasizes its purpose; to encourage creativity, just like Mario Paint and other tools of creativity Nintendo have dabbled with over the years.

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One cool cover: Silent Möbius. Tokyo can't catch a break in either century from demonic invasion. But thankfully, the Attacked Mystification Police Department is on the case. 📖: Anime UK, Oct/Nov 1992