New pinned post and info sheet!
I'm curious and passionate about a whole bunch of nerdy and cool stuff! I also publish a fortnightly retro gaming and anime 'zine and write on several blogs:
Scanlines zine: betweenthescanlines.itch.io
Main blog: scanlineartifacts.wordpress.com
Vibe to the Commodore Amiga x Furry Fandom beat with Amy 💜
As it was linked to anime otaku in the European demoscene, so too was it with parts of the early furry fandom in the US.
A Link to the Future in 1993 with Zelda: Wand of Gamelon and Link: Faces of Evil.
There was least one games mag excited at the prospect of the series shedding cute little pixels in favour of, well, they're infamous enough CDi games ;w;
📖: Maniac (Germany), 1993
The two games were released simultaneously late in 1993, just as Oracle of Ages/Seasons years later.
They're derided games now (for good reason!) , but not so back then with overall largely positive to glowing reviews.
From the Mega Drive… closed-fist action: Bare Knuckle II, aka Streets of Rage II. 🔥
What a cool live-action commercial from Japan for one of my favourite brawlers.
#VideoBytes
"Half-Life restored my faith in gaming." - GAMESPOT.COM
A Wayback Machine peek at the Sierra Studios page for Half-Life a month after its release in November 1998. Dripping with praise after its smash success launch and glittering after a landslide of Game of the Year awards.
"Half-Life restored my faith in gaming." - GAMESPOT.COM
A Wayback Machine peek at the Sierra Studios page for Half-Life a month after its release in November 1998. Dripping with praise after its smash success launch and glittering after a landslide of Game of the Year awards.
Half-Life's release really is the dawn of a new era for Win PC gaming. This success of the kind only seen in DOOM and Quake, coupled with cheaper mass-market off-the-shelf PCs, 3D accelerators, and Plug-and-Play would regain a lot of the ground in mainstream gaming lost to 32-bit consoles.
This is around the time I shifted away from consoles for a few years after picking up my first Windows 95 PC. Pretty exciting time to get into PC gaming, 1999-2000.
Stylish, dangerous, and a foil for a certain gentleman thief: Fujiko Mine.
I absolutely love this cover. It has a particular style and vibe that I wouldn't have placed as the late 70s.
📖: Animage, April 1979.
“This game has graphics and animation that makes Wolf/Spear (Wolfenstein 3D) look like Pong…”
It's always neat coming across stuff like this in old archives: a BBS post from January 1993 of someone reporting on getting early first-hand experience of DOOM at CES and losing their shizz over it.
Famicom in 1983: This isn't even my final form.
Famicom in 1985: Just need the disk drive now!
The Family BASIC Pack (1984) enabled the Famicom to live up its name and evolve into a home micro. Quite a few type-in and hobbyist games were released that took advantage of it.
📖: BEEP, March 1985.
A couple of years before Carol Shaw started working at Atari, Joyce Weisbecker had already designed, programmed, and sold her first piece of video game software in 1976 for the RCA Studio II games console as an independent contractor, making her the first indie dev to boot.
How to Become a River Raider: Hints & Tips from one of the First Ladies of Video Games herself: Carol Shaw.
You'll see her credited as the first female video games designer, but I feel it's fairer to call her the first (recognized) female console game designer employed within a company.
Delving into randomly-generated dungeons for snaps and a first-impressions experience article with Dreamforge and SSI's Dungeon Hack! A roguelike AD&D game from 1994.
Ahlrik the fighter-mage seeks fame and fortune after being abruptly teleported to a multilevel dungeon.
I got curious what the first computer/video game to feature a skeleton as an enemy might be. And this may be one of the first (if not the first visibly so!) video game skeletons from THE DUNGEON, running on PLATO mainframes in 1975.
crpgaddict.blogspot.com/2019/01/revi...
I remember finding an Atari 2600 in my Grandmothers basement hooked up to an 80's wood panel tv. This game was one of the very best in the collection. I don't often have a desire to play Atari games but that's such a warm memory.
One of the architects of the shmup/STG genre, especially the forced scrolling kind: Carol Shaw's River Raid for Atari 2600.
A technically impressive and moreish game with simple gameplay and a risk-reward mechanic in awarding you score for blowing up the same fuel depots you need to top up from.
This is from Transylvania III, a graphical text adventure for the Apple IIGS and DOS PCs released late in the commercial life of the IIGS. The above screenie and the capture here is from that version, which blends gorgeous pixel artwork and atmospheric audio very nicely.
Had to jump through some hoops but The IBM 5150 has a working Intel EtherExpress 16TP and is connected to the InterWebs ... OK, not the Webs, just the FTPs and Telnets. Maybe the Gophers. 🐀🐁
It connected to its first BBS! 20forbeers.com:1337
LEET!
Well it's done.
It needed 11 memory chips replaced, one 74LS125, a few new tantalum caps, an XT-IDE, floppy drives cleaned, and a network card.
Sad it's over. It was a great adventure but the IBM 5150 is functional again. Old Lunker. Makes my monitor look small. 🧐
I guess I'll just play a game.
Famicom in 1983: This isn't even my final form.
Famicom in 1985: Just need the disk drive now!
The Family BASIC Pack (1984) enabled the Famicom to live up its name and evolve into a home micro. Quite a few type-in and hobbyist games were released that took advantage of it.
📖: BEEP, March 1985.
One of the legacies of the Famicom BASIC pack and keyboard is that some future game devs of note cut their design and programming teeth on it. I think that emphasizes its purpose; to encourage creativity, just like Mario Paint and other tools of creativity Nintendo have dabbled with over the years.
This is the first promotional edition of PlayStation Underground from March '97, one of a few that we've been fortunate enough to pick up when they do wash up on UK eBay.
One cool cover: Silent Möbius.
Tokyo can't catch a break in either century from demonic invasion. But thankfully, the Attacked Mystification Police Department is on the case.
📖: Anime UK, Oct/Nov 1992
Now that we're into the final week of October, let's double up on the #spookyVGM! Two a day!
The second one for today is the Spiderweb Island theme from the Shantae game that everyone mistakenly thinks is the best one
This is a tune for dancing in your chair
www.youtube.com/watch?v=1eSg...