Code Pergola

Code Pergola

@codepergola.eu

Software & games studio working on our first game! ✨ 🌐 https://codepergola.eu 🎮 https://codepergola.itch.io 💬 https://neckarwie.se/@codepergola (Mastodon/Fediverse)

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As part of our new pilot project to develop an impactful serious game with a social enterprise we collectively further developed the workshop format "It's MY Life" by Die Traum-Schmiede gUG from different game design lenses. We are looking forward to implementing the prototype soon! #SeriousGames

Code Pergola reposted

"Am I using every means possible to reinforce that theme?", Jesse Schell, The Art of Game Design Surely, this is how you apply that game design advice to code comments for a yuri visual novel. #godot #yuri #visualnovel #indiegame

By the way, this is part of a bigger concept, where you orchestrate a rebellion against an oppressive regime from the (relative) safety of an underground radio station. Let us know if you find it interesting, we still have plans to turn this into a polished #indiegame somewhere down the line.

We are happy to announce that two artists, Lea and Mia, have joined us in the development of our upcoming game! Over the next months they will be working with on illustration and design of our upcoming sapphic romance visual novel. #visualnovel #art #artist #indiegame

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We are happy to announce that two artists, Lea and Mia, have joined us in the development of our upcoming game! Over the next months they will be working with on illustration and design of our upcoming sapphic romance visual novel. #visualnovel #art #artist #indiegame

We are aiming to announce the game around November, so we will be busy with game design and visuals until then. The drawing attached is by Lea ;) Check out more artwork on their social media profiles in the next post!

We went live with our new studio website designed by @missymissmoss.bsky.social 🥳 Thanks to her design system we had all the building blocks we needed. There are still a few kinks to sort out, but better to go live sooner and iterate on it than delaying it again and again! #uidesign #indiegames

"Am I using every means possible to reinforce that theme?", Jesse Schell, The Art of Game Design Surely, this is how you apply that game design advice to code comments for a yuri visual novel. #godot #yuri #visualnovel #indiegame

We want to share some progress on our game Crash Into You, as we've made a bit of progress on the project lately. The basic idea: a sapphic romance visual novel, but your dialog decisions are made by sampling from a wheel of base emotions and expressing how your avatar feels about the situation.

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We are now reimplementing the interface using Dialogue Manager, see github.com/nathanhoad/g... This is more a dialog tool than a visual novel engine, but hopefully this will make it much easier to customize and well maintained.

github.comGitHub - nathanhoad/godot_dialogue_manager: A powerful nonlinear dialogue system for GodotA powerful nonlinear dialogue system for Godot. Contribute to nathanhoad/godot_dialogue_manager development by creating an account on GitHub.

In other news, we are currently talking to a few visual artists to find a partner to turn this project from a greyboxed prototype to a fully fleshed out game. We intend to post updates more frequently, so follow us to stay up to date! #indiegames

We want to share some progress on our game Crash Into You, as we've made a bit of progress on the project lately. The basic idea: a sapphic romance visual novel, but your dialog decisions are made by sampling from a wheel of base emotions and expressing how your avatar feels about the situation.

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We want to playtest this soon with an actual scene and some proper dialog to see how that UI works out in practice. Our recent work on this has been pretty technical, as we cycled through virtually all the VN engines available for Godot. #godot

Dialogic did not work as our customization needs were too complex to deal with in the engine. Rakugo seemed like a better choice, but we eventually realized that it is not well documented and apparently unmaintained.

We want to share some progress on our game Crash Into You, as we've made a bit of progress on the project lately. The basic idea: a sapphic romance visual novel, but your dialog decisions are made by sampling from a wheel of base emotions and expressing how your avatar feels about the situation.

Initially, the wheel is mostly greyed out, but a few emotions are highlighted in color. You can click on the symbols with a mouse or pick them with a gamepad.

Once the initial choice is made, you are locked into a few options that are related to the chosen base emotion. We see two versions of this in the screenshots.

Code Pergola reposted

Founding a small software & games studio, we needed a bunch of software tooling focussing on open source, privacy-friendly solutions like @zulip.bsky.social, @nextcloud.bsky.social and @solidtime.io. Read our blog post for more: codepergola.eu/en/blog/2026... #datasovereignty #privacy #opensource

codepergola.euCode Pergola - Software tooling for Code PergolaFounding Code Pergola, we selected lots of software tools for our everyday needs. Read about our selection process in this article.

So sieht unsere Website bald aus. Aktuell arbeiten wir mit Jenni Moss von trulyxd.com am Redesign, nachdem wir eine Kollaboration eingegangen sind, um gemeinsam unsere Websites frisch aufzusetzen: sie kümmert sich ums Design, wir um die technische Umsetzung. Wie wirkt das neue Design auf euch so?

Wir arbeiten so, dass Chat = Wissensmanagement. 4 einfache Prinzipien machen das möglich. In der Praxis läuft das so: Zulip, unsere Chat-App hat ein entscheidendes Feature: alle Chats sind in Topics organisiert. Damit werden Chats über verschiedene Themen nicht im selben Channel nicht vermischt.

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Die Vorteile: Wir können alle Arbeitsabläufe später nachvollziehen. Wissen organisiert sich ganz natürlich bei der Arbeit. Mit der Suche finden wir Informationen zu Stichwörtern.

Wir arbeiten so, dass Chat = Wissensmanagement. 4 einfache Prinzipien machen das möglich. In der Praxis läuft das so: Zulip, unsere Chat-App hat ein entscheidendes Feature: alle Chats sind in Topics organisiert. Damit werden Chats über verschiedene Themen nicht im selben Channel nicht vermischt.

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3. Wir taggen einander über @-mentions, wenn wir eine kurze Antwort brauchen. Nur aufwendigere Zuarbeit landet als Task in unserem Projektmanagementtool. Das ermöglicht uns Fokus durch das Ausblenden von Informationen, die aktuell nicht relevant sind.

Wir arbeiten so, dass Chat = Wissensmanagement. 4 einfache Prinzipien machen das möglich. In der Praxis läuft das so: Zulip, unsere Chat-App hat ein entscheidendes Feature: alle Chats sind in Topics organisiert. Damit werden Chats über verschiedene Themen nicht im selben Channel nicht vermischt.

1. Channels und Topics halten wir immer gleich organisiert. Sollten wir in einer Konversation mal vom Thema abweichen, verschieben wir die Nachrichten anschließend in ein bestehendes oder neues Topic, das besser passt.

2. Der Chat ist unser primärer Kommunikationskanal. Protokolle, Brainstormings oder Notizen zu einem Thema schreiben wir auch direkt als Nachrichten. Alles externe wie Dokumente in Nextcloud, digitale Whiteboards oder externe Websites werden im Chat verlinkt.

Anfangs hatten wir nur auf Englisch gepostet. Jetzt aber sind unsere Website und Social Media-Präsenz auch auf Deutsch zu lesen. Was hat uns dazu motiviert? #socialmedia #bilingual #marketing 1/3

Mit unseren Games sprechen wir ein internationales Publikum an, wo Kommunikation auf Englisch am meisten Sinn ergibt. Andererseits sind wir auch als Dienstleisterinnen in Deutschland (vor allem Rhein-Neckar und BaWü) vernetzt, wo wir tendenziell eher auf Deutsch kommunizieren. 2/3

Entsprechend gibt es unseren Posts auf der Website jetzt zweisprachig. Auch auf diesem Account werden wir immer mal wieder auf Deutsch oder auf Englisch posten, je nach Zielgruppe. Wie geht ihr mit Mehrsprachigkeit im öffentlichen Auftritt um? Teilt gerne eure Erfahrungen. 3/3

Nachdem unser Team für die Narrative Design Awards 2026 nominiert wurde, wollten wir auf den Entwicklungsprozess zurückblicken und unsere Erfahrungen aus dem Jam teilen. codepergola.eu/de/blog/2026... #narrative #visualnovel #indiegames #gamedev

codepergola.euCode Pergola – Companion Plant - Ein Game Jam RückblickEin Rückblick auf den Entwicklungsprozess von Code Pergolas Jam Game 'Companion Plant', welches für die Narrative Design Awards 2026 nominiert wurde.

Founding a small software & games studio, we needed a bunch of software tooling focussing on open source, privacy-friendly solutions like @zulip.bsky.social, @nextcloud.bsky.social and @solidtime.io. Read our blog post for more: codepergola.eu/en/blog/2026... #datasovereignty #privacy #opensource

codepergola.euCode Pergola - Software tooling for Code PergolaFounding Code Pergola, we selected lots of software tools for our everyday needs. Read about our selection process in this article.

Code Pergola reposted

Nintendo Color TV-Game 6 S (06/01/1977) Nintendo's very first video game system. The 6 S is as far as I know the initial variant, lacking a power cord. The CTVG had no external controllers. Instead, you used the dials on the console itself. 1/9 #AshleysAttic #Nintendo #RetroGaming #GamingHistory

Reminds me: we drafted a concept for a video game in that setting. The gist of it was a minimalist strategy game about preserving a civilization in a dying universe. As stars fade, distances increase and voices grow fainter. Struggling to keep information flowing, can you find a way to survive?

Dr Space Junk (Alice Gorman)@drspacejunk.bsky.social

What's going to happen in the future and when? A timeline of the far future. 🧪

I just released the last update to Orbit Escalation (for now). 🪐 Feel free to check out the new build! 🚀 I will let the game rest a bit for now and revisit it in a few weeks. Stay tuned! myonenpixel.itch.io/orbit-escala... #indiegaming #bevy #gamedev

myonenpixel.itch.ioOrbit Escalation v0.1.3A new update of Orbit Escalation is out! This version brings some refiment: a few UI quirks like overflowing resource items on planets and progress bars were resolved. You also get a heads up warning....

Code Pergola reposted

It’s #ShowcaseThursday #ThrowBackThursday 📸 Let’s see your #IndieGame creations! ❤️ Like 📷 Share your best screenshot below 🔃 Retweet and connect with others! #gamedev #indiedev #gameart #gamedevelopment #indiegamedev #indiegames #videogames #games #art #gamer #gamedeveloper