Heron

Heron

@complexbezier.bsky.social

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why are all these "Organizations" so insisntent on "containing" anomalies. Why do they get to decide what is an anomaly and what is 'baseline reality'. who draws the baseline. sure as hell wasn't someone in a containment cell

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Waugh describes the metafictional ilinx (thought she spells it "illinx" for some reason) as the "momentary destruction of reality" brought about by an adequately disorienting novel which enables the confusion of reality and unreality

"Caillois uses the ilinx to describe the objective of a child who spins around in a circle to become dizzy." Do I even need to say it.

Heron reposted

IKEA RENMÖ Anyway if I could have things my way this would be the living room center piece

Heron reposted

i forget which 20th century abstract artist said this, i think it was joan miro, but they lamented that music was the only medium where audiences readily embrace pure abstraction, whereas with visual art people expect direction and representation. i think thats why i like music

This book is prettygood btw. self-deconstructing work of fiction does help us deconstruct social reality which is a very needed set of skills in any era but in this one especially. waugh does a good job explaining how metafiction goes about doing this. I'm not obsessed you're obsessed

yes sometimes the only solution to my deltarune gigafixation is to find literary criticism that addresses the devices it employs. what about it

The point of W.D. Gaster is to serve as a reverse-allegory for game-development and more specifically ROMhacking; he has a set of in-universe metaphysical powers that allow the mechanics of game-development to be diegetically represented. Compare to SAVEing, a reverse-allegory for save files.

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Allegory: Gaster's DELTARUNE::The demiurge of gnosticism Reverse-Allegory: Gaster's DELTARUNE::the fact that this is in fact a video game and everything in it was created from someone's imagination (dream, even)

Certain aspects of the framing device(!) are appropriated diegetically but take on a special significance in-universe that makes them distinct from the frame that represents them. The frame isn't *broken*, instead an imaginative copy of it is drawn inside the framed thing.

The point of W.D. Gaster is to serve as a reverse-allegory for game-development and more specifically ROMhacking; he has a set of in-universe metaphysical powers that allow the mechanics of game-development to be diegetically represented. Compare to SAVEing, a reverse-allegory for save files.

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Allegory: The characters within DELTARUNE have been shoved into particular 'roles' which explores the artifice of social roles in the real world Reverse-Allegory: A peculiar device exists in-universe that scaffolds dark-worlds in a particular way; our gameplay rules thusly 'represent' the device

Allegory: The prophecy::The problem of free will Reverse-Allegory: The prophecy::The fact that linear stories go the same way no matter how many times you read (or play) them.

The point of W.D. Gaster is to serve as a reverse-allegory for game-development and more specifically ROMhacking; he has a set of in-universe metaphysical powers that allow the mechanics of game-development to be diegetically represented. Compare to SAVEing, a reverse-allegory for save files.

If the point of an allegory is to represent in fiction an abstract concept from real life, its reverse is the contrivance of a fictional concept to be teleologically represented by a particular aspect of the fiction's artifice.

Allegory: LSTR explores the quest for truth through her in-universe search for her girlfriend Reverse-Allegory: The game's replayability (a feature of all games) represents the fact that time seems to have looped in on itself, a metaphysical fact peculiar to this game's world