dalton
dalton
@dalton.gd
Technical Director @omlgames.com All things games, tools, shaders & programming. @EpicGames alumn #gamedev #UnrealEngine #rust #cpp
741 followers153 following63 posts
A while back I wrote UnrealSuite - powershell (v. 7) script to help me build all things #ue5 Sharing it here in case someone finds it useful. Can't swear by all of the presets/options, it was intended for personal use, so let me know and I'll help/fix it pwsh 7: learn.microsoft.com/en-us/powers...
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Here’s a #UETip for you. Avoid setting render features in PPVs if you want to change them through any other method (like scalability settings or device profiles).
Good reminder! If you set render features like Global Illumination Method in your Post Process Volume that value overrides literally every other method of changing that setting (except hardware limitations). I knew Hillside had one but forgot to swap it around before I started the talk.
Just completed "Historian Hysteria" - Day 1 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/1 I wanted to do take part this year, but almost forgot! Got inspired by @rishabh100.bsky.social's recent post.
I spent the last 2 weeks jumping between debugging Unreal, my tool, and using Wireshark to sniff the communication. In the end I figured that I set all messages' ids to 0 and Unreal was rejecting all subsequent packets 😂 I just didn't increment it, because I thought I'd do it when it'll work... 🤦♂️
I did some open-sourcing today. Anybody from the #neovim crowd around?
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Just found out about @anatoleduprat.bsky.social's SamplingLab. This is a true gem of a tool, holly shit - a cheatsheet on steroids for shader programmers (or for figuring out a spatial distribution / other stuff!)
SamplingLab : a small tool to live code and visualize samples aduprat.com/tools/sampli...
I think I just got inspired to make a tiny rollercoaster project myself. Just for fun. Any upcoming game jams around?
I got into the habit to tinker with tiny ideas during longer train rides. Like a mini "game" jam. @kennwhite.bsky.social just released a coaster asset pack and that triggered me to get back to scratch my rollercoaster tycoon itch (I discussed buying the license years ago). #UE5
In case you missed it, here's a short 'how to' for Rider users.
If you're using #rider with #unreal, I strongly recommend installing the EzArgs plugin. It will allow you to effortlessly run the editor or game with console arguments. Also keeps a history! I regularly use it to run with the `-Log -NewConsole` which is on its own super useful #uetips
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Thanks to @grimeh.bsky.social for clearing this up: I was super ignorant and this is exactly what endianness means! The last time I touched the topic was circa 10 years ago and I was certain little vs big endian means how you read the bits in a byte, not bytes in the number... 😅
If you haven't seen this one yet, here's a good one about config files and the hierarchy: dev.epicgames.com/documentatio... Notable mentions: - you can have global configs in youd documents (applied right before the project's configs) - you can use cli args to swap config files or even the folder
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🕹️Snake in the Dark🕹️ Wishlist on Steam ➡️ bit.ly/SnakeInBlueSky Sure, you've played Snake. But could you play it blind? Snake in the Dark is a total re-imagination of the timeless arcade & puzzle game classics like Snake and Sokoban. #indiegame #indiedev #solodev #madewithfusion Repost if you can 🙏
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I'm notoriously bad at social media, but @ramiismail.com is not, so I'll follow his example and intro myself! Hi, I'm dalton. I'm all about programming, tools, shaders, Unreal Engine and tons of random hobbies. Happy to share my knowledge and exp & interact with awesome people! See you around!
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