Dany Bittel

Dany Bittel

@danybittel.bsky.social

I capture macro splats, create interactive installations and develop #miqula. Software, Design & Art. No politics. www.danybittel.ch

351 followers523 following295 posts

I’m excited that Gavriel State has become a Sponsor for my macro Gaussian splats on my Patreon. His support helps me continue creating and improving my splats. Thank you for believing in my work!

Dany Bittel reposted

Odyssey-3 It can generate interactive environments from a prompt, all in real time. It's a new kind of world simulator, and learns representations of physics, dynamics, and cause-and-effect from a broad dataset of visual observations. Blog: odyssey.systems/meet-odyssey-3

Dany Bittel reposted

building yet another wind data particle layer for mapbox in webgl and while cranking the parameters up to this point probably isn't very useful, it looks preetty cool

Dany Bittel reposted

ok now make it a trireme

Codetaur@vibe-coded.com

asked sol to make a rowboat in threejs controlled entirely by a stick figure's 'muscles' applying forces to the oars + physics

Dany Bittel reposted

I put the Bluesky "Unique Likers" chart through a script that interprets it as an audio waveform, check it out!

Find a pretty flower, collect it, carry it home, arrange it, mount it, setup studio, lights, camera.. and an hour later, when I want to start the capture process, it looks like this. 😭

I used the algorithm of the paper: Iterative Motion Compensation for Canonical 3D Reconstruction, to compensate the motion in the yarrows.. it somewhat worked, but still need to do some tweaks.

I guess me and my buddy ChatGPT will be getting into electronics. Targeting ESP32 chip with FluidNC software.. first only the rail, then maybe automate more axis of my setup.

Dany Bittel reposted

testing astra's parametric modeling capabilities by asking it to reconstruct these marble maze pieces from reference photos, and then use them in threejs to make a marble maze builder with box3d physics.

Dany Bittel reposted

imagine you are killed while your brain is scanned by beings you cannot comprehend to comprehend and you wake up in a virtual purgatory waving swords around

Filip Mišún has taken my strawberry set and used Noise Guided Splatting to reduce transparency artefacts and the results are very promising! (first PS, second with NGS)