Defaultsound

Defaultsound

@defaultsound.bsky.social

Technical Artist - Unreal Engine, Godot Creator of SKIP: https://store.steampowered.com/app/2330090/SKIP/

1.1K followers387 following30 posts

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We've completely reworked the Demo of DEFICIT AND IT'S AVAILABLE RIGHT NOW Play it on Steam and wishlist the chunkiest action im-sim around store.steampowered.com/app/1193170/... FULL TRAILER IN THE COMMENTS #gamedev #indiegame #indiedev #unreal #immersivesim

store.steampowered.comDEFICIT on SteamYou are a corporate espionage freelancer. Your latest assignment: steal the reality-shifting Interpolator from the sprawling research labs of Project Sidereal. Use the device to escape the grueling de...

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Today it's been 1 year since I released Project: Hailstorm! Incredibly happy with how much has happened since then, looking forward to everything that comes next :)

Worked with ITEM42 on their last game PERISH. Today they have announced their second title, DEFICIT! go give it a wishlist! #UE5 #indiedev #gamedev

ITEM42@item42.bsky.social

DEFICIT A single-player FPS with an emphasis on chaotic close-quarters combat creatively lethal tools and environmental havoc Your latest assignment: steal the reality-shifting Interpolator and cross the threshold into the strangest frontiers of reality store.steampowered.com/app/1193170/...

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UE5 tech art tip 1. You need a cool light gradient for that "off into the distance" effect. Welcome to "Decal Gradients"! Subtract Actor Pos from World Pos to anchor the effect to your Decal Actor. Place the Decal, treat it like a volume. Voila - cheap lighting great with Lumen! #ue5 #techart

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More screenshots of PERISH, our gold-stained classical FPS on PC and consoles. This was our first proper game and the gilded antiquity automaton aesthetic is probably something I'd like to return to in another game someday.

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Today of all days seems like an excellent time to join the conversation here. I'm an indie game dev based in Brighton, UK. I made PERISH on PC and Console with my brother at our 2-person studio, ITEM42. Character art, environment art, props, weapons, story, music - it's a lot but I do it anyway!

Quick Unreal Engine Tip. Found myself needing to replace a lot of material instance parent materials. This very simple asset action will save a lot of time! Simply select the materials and run the action. #unreal #techart

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