passivestar
passivestar
@passivestar.bsky.social
Game Developer and Tech Artist ✨ passivestar.xyz
15.7K followers451 following2.6K posts
to add it to blender you just paste this link when you add a remote library: ambientcg.com/api/blender/
I'm not super excited about blurry 50 fps gaming where it takes your $3000 gpu several frames to converge light into a discernible picture. I love how great games got to look but the tradeoffs we took aren't very good imo We need nice baked GI again that runs on a laptop you found behind a dumpster
im so glad you're working on the lightmapper.
this video has been really helpful, most of the theory directly applies to baking www.youtube.com/watch?v=Qz0K...
been looking into that and it seems possible. LightmapGIData gives all APIs to set our own data. UV2 unwrapping is separate from baking so doesnt need porting. I'll need to port atlas packing though but it should be fine
considering reimplementing godot lightmapper in gdscript because it needs a lot of work and working in c++ is slow
passivestar reposted
passivestar reposted
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
I have a good feeling about godot 4.8, a lot of cool shit is being worked on right now
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
every post I made in the past 2 years www.youtube.com/watch?v=36Si...