Defunct Games

Defunct Games

@defunctgames.com

Creator of Defunct Games website and YouTube channel. Electronic Gaming Monthly and GamePro contributor. Winner of the Nobel Prize for Good Game Reviews.

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Between the release of You Can See Everything, the uncensored version of The Devils and Primetime, I'm not sure Street Fighter is even in my top 5 movies I want to see this weekend.

For my whole life, my dad has hated the word "awesome." He argued that it lost all meaning and people say it too much. I have always rolled my eyes and used it anyway. Today, I realized that I am officially turning into my dad, because I CANNOT STAND the word "vibe" in any context. Overused.

And trust me, there are a lot of good reasons to hate how people use the word "vibe." However, I think the thing that pushed me over the edge was "vibe-coding." The word has officially lost all of its meaning. I hate it.

With the addition of Metal Slug Advance, Monster Rancher Advance and Kururin Paradise, the Nintendo Switch Online is up to 37 games. This is the 42nd week of the year, so Nintendo is lagging behind their usual pace. That said, we're ahead of last year (32 games at this point in 2025).

I played through From Beyond, which is both a concept album for Portland-based musician BCVHS and also a space shoot 'em up in the style of Space Invaders. The music is good, the game is okay.

I put a couple hours into PROF-MAN from Prof's Arcade. I would call it a horror version of PAC-MAN, but PAC-MAN is already the horror version of PAC-MAN.

PROF-MAN is a bad title and it doesn't really do enough with the horror theme. It replaces the fruit with knives and chainsaws. The power pellet is sometimes a beating heart. That's about it. Also, you'll occasionally die for no reason and there are only a few mazes. Huge missed opportunity.

I spent a lot of time today playing through Thank You Bus Driver, the new game from Double Fine. Good stuff. Really scratches that Crazy Taxi itch.

I love that 24 years after turning Karnaaj Rally into a joke solely because of its notoriously awful cover art, Electronic Gaming Monthly righted their wrong by giving it a proper review. The cover was awful, but the game was great. Justice for Karnaaj Rally.

I always knew that Australia was ahead of us because of the whole time zone thing, but I had no idea that they were THREE MONTHS ahead.

This Week in Videogames - TWIV@thisweekinvideogames.com

Mixtape has won Game of the Year at the 2026 Australian Game Developer Awards, as well as recognition for Excellence in Visual Art and Sound Design. Rhythm action game Bits & Bops also won two awards, including Excellence in Gameplay and Accessibility. See all the winners and finalists:

For as much as I like Richard Ayoade, he's the worst kind of Taskmaster contestant. He's not even making an effort, purposely being apathetic towards every task.

The Metal Slug Ultimate Edition sure would be a whole lot more ultimate if it also included the Neo Geo Pocket Color games and Metal Slug XX (and maybe that weird 3D version that never came to the States). This is almost the same compilation we saw on the PSP twenty years ago.

A lot of people want today's story-rich games to be adapted to movies and shows, which confuses me. I've played those games. Netflix's Castlevania did it best. They honored the lore, while fleshing out the story in their own way. It ended up making Dracula's Curse even better.

Cregger's Resident Evil movie made me realize that there are a whole lot of people who think a video game movie needs to be a direct shot-for-shot remake of the games. That confuses me, as we've already experienced that. An adaptation should replicate the best elements of a game in movie form.

Video Games & Computer Entertanment (later rebranded as Video Games: The Ultimate Gaming Magazine) gave out 29 perfect 10 out of 10 scores in its 92 issue run. That's 11 more games than Electronic Gaming Monthly's entire 236 issue run (not including the zombie years). VG&CE: 6 games VG: 23 games

Of the 29 perfect 10 out of 10 games published by Video Games & Computer Entertainment (and VideoGames), here is the console breakdown ... PlayStation: 7 Super NES: 6 Genesis: 5 3DO: 3 PC: 3 CD-i: 2 Jaguar: 1 Saturn: 1 Sega CD: 1

Coyote vs. Acme held exceptionally well (only a 29% drop) and it looks like it will end the 4-day weekend at around $37m. That's fantastic, especially when you consider Ketchup's investment ($30m + $10m marketing). It still needs to get to around $60m to break even, but that seems more than doable.

With a budget of $70m, Coyote vs. Acme was never really intended to be a theatrical release. That said, assuming WB had released it theatrically with a modest marketing campaign (around $30m), it would have had a hard time breaking even. That said, it would have made more than than $30m write-off.

Keys of Fury launched incomplete last November. It had about 30 minutes of content, with the promise of more coming February 2026. It was not a demo or early access, just a full-price game that was left unfinished before launch. Now, 7 months later, let's see if that content ever came. Uh oh ...

In case you're wondering, the developer pulled the exact same stunt with their last game. It launched with only the first part complete, with the promise that the rest of the game would come soon. A decade later, that content never materialized. They just abandoned it, just like Keys of Fury.

I love that R.C. Pro-Am II is out on Nintendo Switch Online, but I'm partial to Retro-Bit's recent physical release. (And not just because I get a shout out in the manual.)