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Hi there, internet friends old and new! I've been hiding on Mastodon and repeatedly reinventing my whole gamedev practice these past few years, and I thought it was about time I popped in here to see what everyone else is up to. Hello!

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Hi hi! Are some of these new? I don't remember the barrels and the computer console. I'm pretty solidly booked with Monster Bop for the forseeable future, but if you want to take a crack at Kiloton without me you are very welcome to.

I would say I'd been wondering what you were up to, but yes, Forbidden Solitaire has made a big splash and I was already well aware of it :) I'm v excited for you!

Hihi! I'm still using your wonderful Goblins tileset as the basis for some of the art in Monster Bop, and just yesterday the goat went through quite a transformation ✨

It's the most ridiculous art process, but I also kinda love it. Most sprites and tiles start out as 12x12, then doubled and coloured (eg pictured here), then I chuck that in the game to test roughly how it looks and animates, then drawn over another time as a 1024x1024.

I put Derbytown on the shelf for now because it was too tough for me to program. I want to come back to it some day though! I've been working on a turn-based game for awhile, it's coming along well. Here's an old video of it and some art bsky.app/profile/tedm... bsky.app/profile/tedm...

Ted Martens@tedmartens.bsky.social

Think I might share more process stuff from my game. Here's a vibe test drawing I made yesterday. It's a top-down game, but this could be in a story intro to set up the adventure, concept art for an area, or promo artwork.

Okay yep those tiles look really fun! I don't remember if I ever offered to collab and code for Derbytown, but it's been years since I worked on a top-down racer and I'd love to get back to it. I'd have to chew through a lot of project backlog first though. But yeah, maybe someday if you're keen?