Hi! I make games and art!
10+ years' experience with Source, Blender, & Godot
I follow cool gamedev stuff, cute things, and cute people!
Bi & 🏳️⚧️
Makin games in Godot rn
Actions speak louder than words, personally I was in talks with Epic to get all my game assets on their Fab.com marketplace (for free) but cancelled the deal immediately. If they want slop, let them have slop.
Between Tim Sweeney being an absolute AI chud and the harassment of our beloved @kenney.nl, we've decided to cancel our previously announced Epic Games Store release for Shape Sender Deluxe 🚮
It's kinda hard to believe that Sabrina Online has been going regularly for 30 years (save for a little break around 2016), but here we are. Thanks to everyone out there new & old who have read, enjoyed, and supported Sabrina over all these years!
sabrina-online.com#SabrinaOnline#SabrinaOnline30
Most of the game submissions we receive these days are AI. That sucks.
If you are a dev with a non-AI web-playable game/demo and want 10,000 people to play it, submit to mygame[at]armorgames[dot]com!
Possible licensing up to $250 as well!
Our Kickstarter is now LIVE! 🎉🎉🎉
Lie of Caelum: Spirit is a traditional turn-based Sci-fi Mecha JRPG inspired by Xenogears and Phantasy Star
Make sure to follow us and repost this post to work towards the community goals too!
Campaign details below. Let's fly towards the goal!! ⬇️
hey just making sure everyone knows tom hardy put out a rap album where he does the “"now is the winter of our discontent” monologue from richard III in the bane voice on one of the tracks. okay have a good weekend
DOOM '98
Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine.
Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2.
I like how the internet is full of these fun little buttons that you can click on with your mouse just to make some person somewhere in the world happy for a moment ^_^