Fred Emmott
For part-time vim fanatics on windows: github.com/fredemmott/c... By default, remaps capslock to escape - unless a game is running.
Fred Emmott reposted
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: www.khronos.org/blog/new-ope... #OpenXR #XR
Fred Emmott reposted
Fred Emmott reposted
Fred Emmott reposted
With Meta's upcoming v74 SDK release, the built-in OpenXR path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features […]
Fred Emmott reposted
imagine being so well known for killing projects that you have to make a statement assuring developers that you definitely will Not kill your *fourth* XR platform in the last 12 years www.roadtovr.com/google-respo...
Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org : - measures frame intervals and various CPU timings - supports live data and logging with CSV conversion - extended support for D3D11 apps - extended support for NVIDIA GPUs github.com/fredemmott/X...
I wasn't able to find up-to-date examples for using Google's Skia with D3D12, so I made a new "Hello Skia" repository, with some notes github.com/fredemmott/H...
Fred Emmott reposted
OpenXR Working Group member, Fred Emmott's latest blog shares 12 tips that will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging. fredemmott.com/blog/2024/11... #openxr
Some lessons learned while working on OpenKneeboard and HTCC, and debugging interactions with other OpenXR API Layers: fredemmott.com/blog/2024/11...
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