The Khronos Group
The Khronos Group
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
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Khronos Group Welcomes Apex Compute as Associate Member Apex Compute is building high-performance, low-power AI chips. Their GPU architecture is being developed with the goal of Vulkan conformance and already runs graphics workloads at the FPGA prototyping stage. apexcompute.com #membership
Khronos Group Welcomes Greneta Corp. as Associate Member GRENETA, a South Korean deep-tech company, is building 3D spatial data infrastructure for Physical AI and robotics. We are excited to have them onboard! greneta.ai
Call for submissions: Real-Time Shading Symposium 2027, Feb 11-12 in Kortrijk, Belgium, right after Vulkanised. Share your work on shading languages, neural graphics, tools, and production workflows. Proposals due October 25. www.khronos.org/events/real-... #RealTimeRendering #Shaders #Khronos
The Khronos Group reposted
Next week, join us for a practical introduction to the new interactivity extension!
The glTF Interactivity Extension just got ratified. Now see it in action: a hands-on webinar on authoring and validating interactive glTF content, Oct 13, 8am PT. With Eva Ma, Felix Herbst, Jim Eckerlein, and Patrick Härtl. Register: www.khronos.org/events/pract... #glTF #interactivity #3D #scene
We wish to thank all of the people who have taken the time to complete the Khronos Safety Critical survey! Your thoughts will help reshape the future of safety critical software! If you haven't had the chance, you have until Friday, October 2nd to give us your valuable feedback.
-- Khronos Safety Critical Survey -- Help shape the future of safety-critical GPU acceleration! Khronos is collecting requirements for Vulkan SC, SYCL SC & OpenGL SC. Survey closes Friday, Oct. 2. www.surveymonkey.com/r/8L6LPN2 #safetycritical #vulkan #sycl
Happy to announce the establishment of Khronos AISBL, an international non-profit association headquartered in Brussels, Belgium. This new entity enables European organizations to include Khronos as a formal project partner in major EU-funded research. www.khronos.org/news/press/t...
-- Khronos Safety Critical Survey -- Help shape the future of safety-critical GPU acceleration! Khronos is collecting requirements for Vulkan SC, SYCL SC & OpenGL SC. Survey closes Friday, Oct. 2. www.surveymonkey.com/r/8L6LPN2 #safetycritical #vulkan #sycl
Khronos Group is headed to XDC 2026 (X.Org Developers Conference), Sept 28-30 in Toronto, as a Bronze Sponsor — sessions on Vulkan, ray tracing, LLM inference, and OpenCL. Details: www.khronos.org/events/xdc-2...
Khronos released OpenVX 1.3.2: new error codes for safety-critical apps, RGBA image format support, and API consistency fixes ahead of OpenVX 2.0 (due end of 2026). Release notes: www.khronos.org/blog/openvx-... #OpenVX #ComputerVision
Khronos showed up big at SIGGRAPH 2026 in LA: 20+ sessions, hands-on courses, and BOFs, kicked off by Khronos Developer Day on July 22. Get access to recordings, slides, and see the full recap: www.khronos.org/blog/khronos... #SIGGRAPH2026 #Vulkan #glTF #Slang #OpenXR
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OpenXR now has tiered Adopter fees by company size — lowering the cost of conformance for smaller XR makers, same technical bar. www.khronos.org/blog/openxr-... SIGGRAPH LA: OpenXR session today 2-3:30pm PDT www.khronos.org/events/siggr... #OpenXR #SIGGRAPH2026 #XR #AR #VR #spatial
In the runup to today's Real-Time Shading BOF at #SIGGRAPH2026, Khronos has released the Shader Ecosystem Survey Results. It captures a clear picture of how the real-time shading community works today and where standardization efforts can deliver the greatest impact. www.khronos.org/blog/shader-...
SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
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This series is about "Collaborative Engineering" — using AI deliberately and rigorously, not just autocomplete. It sets up an AI-enhanced toolchain, teaches you to pick and specialize models for graphics work, and shows where multimodal vision models can be trusted. docs.vulkan.org/tutorial/lat...
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The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. www.khronos.org/news/press/g... #glTF #interactivity #coding #programming
The Khronos Group reposted
Vulkan's hardest topic, rebuilt around the modern standard. This series replaces legacy 1.0 barrier soup with `vk::DependencyInfo` and timeline semaphores, then uses that foundation to architect an engine-grade frame loop. docs.vulkan.org/tutorial/lat... #vulkan #gpu #cpu #synchronization
The Khronos Group today announced dates and venue for two co-located events: Vulkanised 2027 (February 8–10) and the Real-Time Shading Symposium 2027 (February 11–12). Both events will be hosted at Howest University of Applied Sciences. www.khronos.org/news/press/k... #vulkan #vulkanised #RTSS2026
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New Tutorial - OpenXR and Vulkan 1.3 Spatial Computing Walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications. docs.vulkan.org/tutorial/lat... #Vulkan #OpenXR #spatial #3D
The Khronos Group reposted
Vulkanised 2027, the 9th Vulkan Developer Conference, heads to Kortrijk, Belgium on February 8–10, 2027, hosted by HOWEST University of Applied Sciences. Call for Submission is now open. Learn more: vulkan.org/events/vulka... #Vulkanised2027 #Vulkan #GraphicsProgramming #GPU #CallForSubmissions
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The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project, and today has released the resulting glTF importer and exporter plugins. Free for all to use. www.khronos.org/blog/khronos... #glTF #Autodesk #3dsMax #opensource
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This Friday at High Performance Graphics 2026, Kai Zhang will be presenting on neural.slang at 11am. See all Khronos' scheduled talks at HPG: www.khronos.org/events/high-... #HPG2026 #slang
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Optimizing Vulkan for tile-based GPUs? The Vulkan Guide's Tile Based Rendering (TBR) best practices page is a great resource. Full guide: docs.vulkan.org/guide/latest... #Vulkan #GPU #Programming #GameDev
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"Unlock the GPU as a general-purpose engine, not just a rasterizer." This series takes you past `vkCmdDispatch` and into how compute actually executes on real hardware — occupancy, latency hiding, the Vulkan memory model, and subgroup operations that let […] [Original post on fosstodon.org]
The Khronos Group reposted
Vulkan is deprecating host-side ray tracing acceleration structure build commands in favor of a single, device-address-based path. This aligns #Vulkan Ray Tracing with the direction of DirectX Raytracing, modern engine architecture, and hardware trends. www.khronos.org/blog/vulkan-... #RayTracing
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*Run trained neural networks on the GPU — your way, your pipeline.* A pragmatic, three-path series: integrate battle-tested libraries (TensorFlow Lite, ONNX Runtime, PyTorch Mobile, DirectML), compile models through an ML compiler (IREE, TVM, OpenXLA), or […] [Original post on fosstodon.org]
Khronos Group Welcomes Bolt Graphics as Contributor Member Bolt Graphics is a semiconductor startup building the fastest and most efficient graphics processors. Bolt's goal is to enable the public to easily create, simulate and consume immersive experiences. www.bolt.graphics
We want to thank all of those that have taken the time to fill out the Real-Time Shader survey. We've had a tremendous response. If you haven't completed the survey yet, there's still time! The survey closes this Friday. We want to hear from you
Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev
Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan
The Khronos Group reposted
Khronos has announced glTF 2.1 — a backward-compatible update focused on large, composed scenes. New: external assets, scene packaging, BVH, thumbnails, 64-bit GLB, and more. Spec development is open on GitHub. Learn more: www.khronos.org/blog/introdu... #glTF #3D #spatial #BIM #Geospatial
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Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association Learn more: khr.io/1o3 #volumetric #glTF #openstandards
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The Metaverse Standards Forum is heading to AWE 2026 in Long Beach (June 15-18) and we have a lot to share. We'll be showcasing OMBI -- the Open Metaverse Browser Initiative -- and Sneeze, the open-source metaverse browser engine. Learn more at metaverse-standards.org/event/awe-20... #AWE2026
The Khronos Group reposted
The Khronos Group reposted
Slides and video recordings from IWOCL 2026 are now available! Held May 6–8 in Heilbronn, this year's program covered OpenCL, SYCL, heterogeneous compute, AI inference, exascale frameworks, and more. Browse the full program: www.iwocl.org/iwocl-2026/c... #OpenCL #SYCL #GPU
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The metaverse shouldn't be a collection of walled gardens. MSF's new Web of Worlds whitepaper lays out a practical, open framework for a truly interconnected 3D web, where virtual worlds are as easy to navigate as websites. Learn more: metaverse-standards.org/news/blog/an... #interoperability #OWP
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Join developers and integrators at the 2026 Cesium Developer Conference in Philadelphia where the community comes together to shape the future of open geospatial technologies. Explore the event page for more information: cesium.com/events/cesiu... #glTF #gaussian #splats #3dtiles #digitaltwins
Khronos is at AWE USA 2026 in Long Beach, June 15-18. Find us at Booth 1041 for OpenXR, glTF, Gaussian Splats, XR performance sessions, and more. www.khronos.org/events/awe-2... #AWE2026 #OpenXR #glTF #XR #SpatialComputing #OpenStandards #Gaussian
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Khronos Releases OpenCL 3.1 with New Core Features for Heterogeneous Compute and AI @khronos.org #OpenCL #HPCwire Link: ow.ly/LhXP50YV1uW
The Vulkan SC SDK is here. One installer. Full toolchain. Linux+Windows. Built with @RasterGrid, includes everything you need for safety-critical Vulkan development -- validation layers, pipeline cache tools, CMake integration, and more. Feedback welcome. www.khronos.org/blog/vulkan-...
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OpenCL 3.1 just dropped. Khronos is tightening the spec by making SPIR-V kernels, subgroups, and integer dot products part of the core. Also improves memory model + sync and aligns device IDs with Vulkan. www.khronos.org/blog/opencl-... #OpenCL #GPU #Compute
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The OpenCL Working Group has published the first in a series of cooperative matrix extensions. Cooperative matrix operations are at the heart of modern ML inference. A companion OpenCL C language extension is also in RFC. www.khronos.org/blog/opencl-... #OpenCL #Heterogeneous #Compute #MLInference
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IWOCL 2026 is next week! Join the global OpenCL and SYCL community in Heilbronn, Germany for the premier forum dedicated to open compute languages and heterogeneous platform programming. Registration remains open: www.iwocl.org See you there. #IWOCL #OpenCL #SYCL #HPC #Heterogeneous #Compute
Khronos Group's OpenVX Working Group have released two new extensions, Target Kernel and Node Command, to tackle efficiently distributing computation across dedicated hardware, and adapting processing pipelines dynamically at runtime without touching the data path. www.khronos.org/blog/openvx-...
The Khronos Group reposted
Join us at IWOCL 2026 to hear from Professor Hu He of Tsinghua University. Professor Hu will present on utilizing OpenCL to build the foundation for computing in China. IWOCL 2026 takes place May 6–8 in Heilbronn, Germany. Learn more and register: www.iwocl.org #IWOCL2026 #OpenCL #OpenSource #HPC
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Next week I'll be in Barcelona attending the @khronos.org F2F Spring Meeting 2026. If you're around, come say hi! /cc @igalia.com
The Khronos Group reposted
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice. www.khronos.org/blog/from-sp... #Khronos #OpenStandards
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Join us for a free webinar on Gaussian Splats — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation. khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization #GaussianSplatting #glTF
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Join us at IWOCL 2026 to hear from Professor Pekka Jääskeläinen of Tampere University. Pekka will look back — and forward — in a talk titled "15 Years of PoCL: Past Lessons, Present Reality, Future Directions." See the full program and register at www.iwocl.org #IWOCL2026 #PoCL #OpenCL #HPC
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Keynote at IWOCL 2026: Paulius Velesko presents chipStar — compiling unmodified #CUDA/HIP code into #OpenCL & #SPIR-V fat binaries that run on Intel, AMD, NVIDIA, ARM, and #RISC-V hardware. No recompilation needed. View the full program at: www.iwocl.org/iwocl-2026/c... #IWOCL2026 #OpenCL #SYCL