OpenXR reposted
Fully supported in Godot 4.8, we’re working on samples, watch this space!
OpenXR spatial containers are here: an open, cross-platform API for spatial windowing in XR. Apps can switch between a bounded multitasking mode and a full immersive mode, with the system managing placement. www.khronos.org/blog/openxr-... #OpenXR #XR