Giik

Giik

@giik.bsky.social

Professional pixel artist and programmer. Creator of Settlemoon. Programmer for Rivals of Aether (1).

905 followers22 following71 posts

Giik reposted

Today marks the 17-year anniversary of Askiisoft’s ‘Tower of Heaven’. It was the first game project I ever worked on, and my introduction to the world of indie games. 🧵

Gameplay was cool as hell and the art was great overall, though I felt the writing felt very slightly flat. Very very slightly. Still great! I'm a huge sucker for how the first half of the chapter looked, especially. Gimme gimme. Good themes.

to clarify: life giving lemons sim rarely gives you control. you have to deal with whatever it decides to give you and hope your skill can make up for it cool math games DOT com gives you so much control you can make your build whatever you want and see how far it goes

It's kinda satire but I've repeatedly said the threshold whether a game project is real or not is whether it has a keybinds menu or not. If you got keybinds, it's real. Anyway i didn't have a keybinds menu in my latest project until today so now it's a real game. I've finally made it

it's real annoying when folks workin on graphical stuff push the fiction that a game's vanilla look isn't intentional. like "nobody worked on those assets they just kind of showed up in a game one day. they're a natural phenomenon and the gpu shader guys REALLY know how to do graphics" fuck that

like that's not the obvious or maybe even INTENTIONAL text, but it's how they treat it. they don't consider that a game on default graphics has already been pored over for hundreds of hours by a team of designers and artists and that's how it Should Look

Disaster strikes... Development on this is going nicely. Sometimes it's fun to pull little pranks on the player. #screenshotsaturday #gamedev

Hemiparasitic flowers... Still not ready to properly reveal this project yet but I'm making great progress. I only work on it on the weekends, so I'm not in any rush.

Giik reposted

This week's #screenshotsaturday comes a day early. Happy friday! One week from now, SAGE2025 starts... and Snoutbreakers will be there! Fight the first three opponents in the game's lightweight tournament plus a late-game extra for genre vets in the Snoutbreakers SAGE2025 demo on Sept 19th!

and 15 years later it turns out the setting of minecraft is just kind of there to support your adventures. there's a sort of charm to the deliberate lack of elaboration, y'know? it asks you a question with ruins and monsters, and lets you answer it with buildings and adventures. It's collaborative.

15 Years Ago in Minecraft@15yearsinminecraft.bsky.social

Today, user Giik makes a thread on the Minecraft Forum about the lore of Minecraft's world. The solitude, monsters, lack of structures (except for dungeons), and basic tech is noted. A post-apocalyspe idea is proposed, and one user notes more structures in the future would support that. #minecraft

Giik reposted

If you're looking for something to play this summer, my game Kitten Burst is on sale! It's an RPG/Racing game where you play as a flying cat named Hapi. It's got a full story with a cast of characters inspired by the early internet, Bullet Hell Bosses, and a massive OST!

A lot of folk say that the hardest part of doing something is starting it. In gamedev it's the second hardest part. The hardest part of making a game is finishing it. Nobody really tells you this part since the tutorials are all about beginning it.

You need to practice cutting things out, leaving things for post-release (if ever). You gotta make boring shit like keybind menus. You gotta put a number to the content you're making and then learn how to cut that in half.

Giik reposted

PARADROP IS OUT - Use tactical drops to win an island war in this micro RTS. Destroy bases while avoiding anti-aircraft guns and enemy air support. Take on 10 missions in an epic campaign, or challenge another player in battle mode! #paradrop #gamedev #godot #godot2d #indiegame #rts #browsergame

You kinda have to be careful with roguelike elements in your game. Randomizing things can lead to a lot of variety, sure, and players learn your game's complex systems faster. ...but it's not necessarily less tedious. It's easy to slip into making something RNG because you don't care about it.

Good roguelike generation presents the player with questions (big and small) that they don't already know the answer to. Questions of positioning, item loadout, weapon choice, etc. But it can also get homogenous. It can even make the repetition of the un-random objects (like upgrades) even worse.

For y'all aspiring game designers, try out this exercise: Take a genre you love and REMOVE one of its main mechanics. How do you make a cool game without it?

A fighting game without an attack button. A racing game without steering. Tower defense without a line of enemies. A platformer without left/right buttons. Do any of those sound like they could be interesting? Can you think of a game that already does this?

"Seems that loud Air Armada fledgling forgot some of my lessons over the years, but the resemblance is still there. He's even attempted to replicate my signature moves with his own element. Tsk. Arrogant." Check out Arecacura on the workshop here: steamcommunity.com/sharedfiles/... #rivalsofaether

Giik reposted

I was lucky enough to contribute here! I did the key art you'll see in the youtube thumbnail and the workshop page! Giik did an amazing job with the character so please check them out! 😤 😤 🐓 😤

Giik@giik.bsky.social

Arecacura, The Sway of the Palms, is now available to play on the Rivals Workshop. Download them here: steamcommunity.com/sharedfiles/... Get their stage here: steamcommunity.com/sharedfiles/... #rivalsofaether

Giik reposted

Hey guys! It's Cinco De Mayo! It's also the 4th añiversary of Añi's Rivals of Aether Workshop release! You know what THAT means~! Draw your oc in this outfit and nothing else. I don't care who. Get in the party dress.

HEY CENTO HAS WORKSHOP SUPPORT NOW steamcommunity.com/sharedfiles/... steamcommunity.com/sharedfiles/... You can play as Pomme and use her theme! (To use a custom skin, go to Equipment and scroll left onto the animated preview. Custom songs are in Simple mode, selectable in "STAGE".)

steamcommunity.comSteam Workshop::Pomme
Giik@giik.bsky.social

I made a Pomme mod for Cento! #RivalsofAether #Cento #Cent0 It doesn't have workshop support yet, it's just dropping files in a folder...maybe I should just share this via a google drive link for now?