glTF

glTF

@gltf.bsky.social

GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/

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Next week, join us for a practical introduction to the new interactivity extension!

khronos.orgPractical Introduction to Interactivity in glTFDeploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
glTF@gltf.bsky.social

The glTF Interactivity Extension just got ratified. Now see it in action: a hands-on webinar on authoring and validating interactive glTF content, Oct 13, 8am PT. With Eva Ma, Felix Herbst, Jim Eckerlein, and Patrick Härtl. Register: www.khronos.org/events/pract... #glTF #interactivity #3D #scene

The glTF Interactivity Extension just got ratified. Now see it in action: a hands-on webinar on authoring and validating interactive glTF content, Oct 13, 8am PT. With Eva Ma, Felix Herbst, Jim Eckerlein, and Patrick Härtl. Register: www.khronos.org/events/pract... #glTF #interactivity #3D #scene

The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project, and today has released the resulting glTF importer and exporter plugins. Free for all to use. www.khronos.org/blog/khronos... #glTF #Autodesk #3dsMax #opensource

glTF reposted

We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan

Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association Learn more: khr.io/1o3 #volumetric #glTF #openstandards

khr.ioKhronos Launches Initiative to Extend glTF for Volumetric MediaAny interested organizations are invited to join Khronos to help define new glTF capabilities to enable interoperable volumetric capture, streaming and playback

Khronos has announced glTF 2.1 — a backward-compatible update focused on large, composed scenes. New: external assets, scene packaging, BVH, thumbnails, 64-bit GLB, and more. Spec development is open on GitHub. Learn more: www.khronos.org/blog/introdu... #glTF #3D #spatial #BIM #Geospatial

The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice. www.khronos.org/blog/from-sp... #Khronos #OpenStandards

khronos.orgFrom Specification to Practice: Unlocking glTF’s Full PotentialThe Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers wit...

The #glTF Working Group is excited to announce two significant website upgrades at the center of the glTF developer ecosystem: - A new landing page for the glTF Sample Assets GitHub repository - The glTF Render Fidelity Comparison website has undergone a modern redesign Learn more: khr.io/1nk

glTF reposted

We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org

glTF reposted

The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format. Learn more: khr.io/1ms #glTF #Gaussian #splats #splatting

In this Game Dev Assembly article, Mike Fest explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time. www.linkedin.com/pulse/time-c... #glTF #3d #model #programming

linkedin.comTime to Create Your First glTF ExtensionIt’s easier than you think! Last week, I was talking with one of our technical artists at SuperDNA about a 3D wristwatch we were creating for a client. The latest tweaks to the environment lighting re...

Project Dogwalk is a Blender Studio R&D project to build a small game in 4 months using an all open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center. Learn more: www.khronos.org/blog/project... #gamedev #gltf

Today at #SIGGRAPH2025, catch us in East Building, Room 15 to get and in-depth look at how glTF is evolving. Learn about the latest advancements in PBR, emerging glTF capabilities and real-world use cases. Full Khronos schedule: www.khronos.org/events/siggr... #glTF #PBR #avatar #MPEG

Khronos, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium and Esri come together to add 3D Gaussian Splats to the glTF Asset standard! khr.io/1lp #Gaussian #splats #glTF

glTF reposted

Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets! The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web! khr.io/1ld #3d #gltf

glTF reposted

Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.

glTF is seeking final input from early adopters of KHR_interactivity. We invite content creators, artists, implementers and engine developers to explore and experiment with the openly available tools and sample assets to integrate interactive glTF content into their projects. Learn more: khr.io/1ix

khr.ioglTF Interactivity Extensions Approach Finalization: Your Feedback Needed!In June 2024, the Khronos 3D Formats Working Group released the glTF 2.0 Interactivity draft extension (KHR_interactivity) for public review and comment. Now, thanks to valuable community feedback and...

glTF reposted

Check out our latest release of Babylon.js! New in this release is an implementation of the latest diffuse transmission extension as well as improvements to the glTF exporter. @gltf.bsky.social

Babylon.js Official account@babylonjs.bsky.social

We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!! #babylonJS8 aka.ms/babylon8Blog youtu.be/kKaomUggipQ

glTF reposted

The Babylon.js Sandbox allows for previewing and inspecting #glTF assets. With Scene Explorer, you can browse though the structure of the scene that is stored in the glTF asset. The Inspector panel provides additional statistics and debug functionality for the scene elements. sandbox.babylonjs.com